public void Appropriate_action_is_called_on_transition() { var wasDoorOpened = false; var wasDoorClosed = false; var machine = new TinyStateMachine <DoorState, DoorEvents>( DoorState.Closed ); machine.Tr(DoorState.Closed, DoorEvents.Open, DoorState.Open) .On(() => wasDoorOpened = true) .Tr(DoorState.Open, DoorEvents.Close, DoorState.Closed) .On(() => wasDoorClosed = true); Assert.That(wasDoorOpened, Is.False); Assert.That(wasDoorClosed, Is.False); machine.Fire(DoorEvents.Open); Assert.That(wasDoorOpened, Is.True); Assert.That(wasDoorClosed, Is.False); machine.Fire(DoorEvents.Close); Assert.That(wasDoorOpened, Is.True); Assert.That(wasDoorClosed, Is.True); }
public void Guard_is_called_with_the_expected_parameters() { var machine = new TinyStateMachine <DoorState, DoorEvents>( DoorState.Closed ); machine.Tr(DoorState.Closed, DoorEvents.Open, DoorState.Open) .Guard((from, trigger, to) => { Assert.That(from, Is.EqualTo(DoorState.Closed)); Assert.That(trigger, Is.EqualTo(DoorEvents.Open)); Assert.That(to, Is.EqualTo(DoorState.Open)); return(true); }) .Tr(DoorState.Open, DoorEvents.Close, DoorState.Closed) .Guard((from, trigger, to) => { Assert.That(from, Is.EqualTo(DoorState.Open)); Assert.That(trigger, Is.EqualTo(DoorEvents.Close)); Assert.That(to, Is.EqualTo(DoorState.Closed)); return(true); }); Assert.That(machine.State, Is.EqualTo(DoorState.Closed)); machine.Fire(DoorEvents.Open); Assert.That(machine.State, Is.EqualTo(DoorState.Open)); machine.Fire(DoorEvents.Close); Assert.That(machine.State, Is.EqualTo(DoorState.Closed)); }
private static TinyStateMachine <DoorState, DoorEvents> GetFixture() { var machine = new TinyStateMachine <DoorState, DoorEvents>( DoorState.Closed ); machine.Tr(DoorState.Closed, DoorEvents.Open, DoorState.Open) .Tr(DoorState.Open, DoorEvents.Close, DoorState.Closed); return(machine); }
public void Guard_can_stop_transition() { var machine = new TinyStateMachine <DoorState, DoorEvents>( DoorState.Closed ); machine.Tr(DoorState.Closed, DoorEvents.Open, DoorState.Open) .Guard(() => false) .Tr(DoorState.Open, DoorEvents.Close, DoorState.Closed); Assert.That(machine.State, Is.EqualTo(DoorState.Closed)); machine.Fire(DoorEvents.Open); Assert.That(machine.State, Is.EqualTo(DoorState.Closed)); }
public void Calling_Reset_method_does_not_call_guard_or_trigger_transitions() { var machine = new TinyStateMachine <DoorState, DoorEvents>( DoorState.Closed ); machine.Tr(DoorState.Closed, DoorEvents.Open, DoorState.Open) .On(() => Assert.Fail()) .Guard((from, trigger, to) => false) .Tr(DoorState.Open, DoorEvents.Close, DoorState.Closed) .On(() => Assert.Fail()) .Guard((from, trigger, to) => false); Assert.That(machine.State, Is.EqualTo(DoorState.Closed)); machine.Reset(DoorState.Open); Assert.That(machine.State, Is.EqualTo(DoorState.Open)); machine.Reset(DoorState.Closed); Assert.That(machine.State, Is.EqualTo(DoorState.Closed)); }