private void OnGUI() { GUI.enabled = !UnityEditor.BuildPipeline.isBuildingPlayer; EditorGUILayout.LabelField("Folder name formatting", EditorStyles.boldLabel); using (var changeScope = new EditorGUI.ChangeCheckScope()) { settings.nameFormat = EditorGUILayout.TextField(settings.nameFormat); if (changeScope.changed) { settings.Save(); } } EditorGUILayout.HelpBox(HELPBOX_NAME_FORMATTING_INFO, MessageType.Info, true); EditorGUILayout.LabelField("Formatted name", settings.GetFolderName(), EditorStyles.helpBox); using (var changeScope = new EditorGUI.ChangeCheckScope()) { settings.dateTimeFormat = EditorGUILayout.TextField("Date time format", settings.dateTimeFormat); settings.stripMobileWarning = EditorGUILayout.Toggle("Strip mobile warning", settings.stripMobileWarning); settings.fixMacOSVersionRegex = EditorGUILayout.Toggle("Fix Mac OS Version Regex", settings.fixMacOSVersionRegex); settings.createNewFolder = EditorGUILayout.Toggle("Create new folder", settings.createNewFolder); settings.linkerTarget = (WebGLLinkerTarget)EditorGUILayout.EnumPopup("Linker target", settings.linkerTarget); settings.memorySize = EditorGUILayout.IntField("Memory size", settings.memorySize); settings.compressionFormat = (WebGLCompressionFormat)EditorGUILayout.EnumPopup("Compression", settings.compressionFormat); settings.wasmStreaming = EditorGUILayout.Toggle("WASM Streaming", settings.wasmStreaming); settings.buildOptions = (BuildOptions)EditorGUILayout.EnumFlagsField("Build options", settings.buildOptions); string templateName = PlayerSettings.WebGL.template.Substring(PlayerSettings.WebGL.template.IndexOf(':') + 1); EditorGUILayout.LabelField("Template", templateName, EditorStyles.helpBox); if (changeScope.changed) { settings.Save(); } } using (var verticalScope = new EditorGUILayout.VerticalScope()) { using (var horizontalScope = new EditorGUILayout.HorizontalScope()) { EditorGUILayout.LabelField("Build location", string.IsNullOrWhiteSpace(settings.buildPath) ? "<No location>" : settings.buildPath); if (GUILayout.Button("Change...", GUILayout.Width(96.0f))) { var path = OpenBuildSavePanel(settings.buildPath); if (!string.IsNullOrEmpty(path)) { settings.buildPath = path; } } } using (var horizontalScope = new EditorGUILayout.HorizontalScope()) { GUILayout.FlexibleSpace(); bool cacheEnable = GUI.enabled; GUI.enabled = !string.IsNullOrWhiteSpace(settings.buildPath); if (GUILayout.Button("Open Build Location", GUILayout.MaxWidth(256.0f))) { Application.OpenURL(settings.buildPath); } GUI.enabled = cacheEnable; GUILayout.FlexibleSpace(); } } }
public static void Build() { if (UnityEditor.BuildPipeline.isBuildingPlayer) { return; } settings = BuildPipelineWebGLSettings.Instance; string path; if (string.IsNullOrEmpty(settings.buildPath)) { path = OpenBuildSavePanel(settings.buildPath); } else { path = settings.buildPath; } var scenes = new List <EditorBuildSettingsScene>(EditorBuildSettings.scenes); for (int i = 0; i < scenes.Count; i++) { if (!scenes[i].enabled) { scenes.RemoveAt(i--); } } if (!(scenes.Count > 0)) { return; } string buildPath; if (settings.createNewFolder) { buildPath = Path.Combine(path, settings.GetFolderName()); } else { buildPath = path; } PlayerSettings.WebGL.linkerTarget = settings.linkerTarget; PlayerSettings.WebGL.memorySize = settings.memorySize; PlayerSettings.WebGL.compressionFormat = settings.compressionFormat; PlayerSettings.WebGL.wasmStreaming = settings.wasmStreaming; BuildReport report = UnityEditor.BuildPipeline.BuildPlayer(scenes.ToArray(), buildPath, BuildTarget.WebGL, settings.buildOptions); BuildSummary summary = report.summary; if (summary.result == BuildResult.Succeeded) { Debug.Log($"Build succeeded at '{buildPath}' using {summary.totalTime.TotalSeconds.ToString("N2")} seconds with size of {summary.totalSize} bytes."); #if UNITY_EDITOR_OSX Application.OpenURL("file:/" + buildPath); #else Application.OpenURL(buildPath); #endif } if (summary.result == BuildResult.Failed) { Debug.LogError($"Build failed..."); } }