コード例 #1
0
ファイル: Play.cs プロジェクト: Gaetz/monogame-training
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            if (outcome == -1)
            {
                lander.Update(gameTime);
                outcome = LandCheck();

                rotationUI.Text = lander.Rotation.ToString();
                vxUI.Text       = lander.Vx.ToString();
                vyUI.Text       = lander.Vy.ToString();
            }
            else if (outcome == 0)
            {
                resultUI.Text = "Success";
            }
            else if (outcome == 1)
            {
                resultUI.Text = "Failure";
            }

            base.Update(gameTime);
        }
コード例 #2
0
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            if (Keyboard.GetState().IsKeyDown(Keys.Left))
            {
                lander.angle -= 2;
            }
            if (Keyboard.GetState().IsKeyDown(Keys.Right))
            {
                lander.angle += 2;
            }
            if (Keyboard.GetState().IsKeyDown(Keys.Up))
            {
                lander.engineOn = true;

                float angle_radian = MathHelper.ToRadians(lander.angle);
                float angle_x      = (float)Math.Cos(angle_radian) * lander.speed;
                float angle_y      = (float)Math.Sin(angle_radian) * lander.speed;

                lander.velocity += new Vector2(angle_x, angle_y);
            }
            else
            {
                lander.engineOn = false;
            }

            if (lander.position.X < 0)
            {
                lander.position = new Vector2(0, lander.position.Y);
                lander.velocity = new Vector2(0 - lander.velocity.X, lander.velocity.Y);
            }
            if (lander.position.X > GraphicsDevice.Viewport.Width)
            {
                lander.position = new Vector2(GraphicsDevice.Viewport.Width, lander.position.Y);
                lander.velocity = new Vector2(0 - lander.velocity.X, lander.velocity.Y);
            }
            if (lander.position.Y > GraphicsDevice.Viewport.Height)
            {
                lander.position = new Vector2(lander.position.X, GraphicsDevice.Viewport.Height);
                lander.velocity = new Vector2(lander.velocity.X, 0 - lander.velocity.Y);
            }

            lander.Update();

            base.Update(gameTime);
        }