public bool Navigate(Vec3 a0, float a1, float a2) { return(navigate(scene_, entity_.entity_Id_, a0, a1, a2)); }
public void ApplyImpulseToActor(Vec3 a0) { applyImpulseToActor(scene_, entity_.entity_Id_, a0); }
extern static bool navigate(IntPtr instance, int cmp, Vec3 a0, float a1, float a2);
extern static void applyImpulseToActor(IntPtr instance, int cmp, Vec3 a0);
extern static void applyForceToActor(IntPtr instance, int cmp, Vec3 a0);
extern static void setJointAxisDirection(IntPtr scene, int cmp, Vec3 value);
public Entity InstantiatePrefab(PrefabResource prefab, Vec3 pos, Quat rot, float scale) { int entity_id = instantiatePrefab(instance_, prefab.__Instance, pos, rot, scale); return(getEntity(instance_, entity_id)); }
extern static int instantiatePrefab(IntPtr universe, IntPtr resource, Vec3 pos, Quat rot, float scale);