static public int SetCellHandle(IntPtr l) { try { Lui.LTableView self = (Lui.LTableView)checkSelf(l); UnityEngine.Events.UnityAction <System.Int32, UnityEngine.GameObject> a1; LuaDelegation.checkDelegate(l, 2, out a1); self.SetCellHandle(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }