static public int set_onControlHandler(IntPtr l) { try { Lui.LControlView self = (Lui.LControlView)checkSelf(l); UnityEngine.Events.UnityAction <System.Single, System.Single, System.Boolean> v; int op = LuaDelegation.checkDelegate(l, 2, out v); if (op == 0) { self.onControlHandler = v; } else if (op == 1) { self.onControlHandler += v; } else if (op == 2) { self.onControlHandler -= v; } pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_joyStick(IntPtr l) { try { Lui.LControlView self = (Lui.LControlView)checkSelf(l); pushValue(l, true); pushValue(l, self.joyStick); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_relocateWithAnimation(IntPtr l) { try { Lui.LControlView self = (Lui.LControlView)checkSelf(l); pushValue(l, true); pushValue(l, self.relocateWithAnimation); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_relocateWithAnimation(IntPtr l) { try { Lui.LControlView self = (Lui.LControlView)checkSelf(l); System.Boolean v; checkType(l, 2, out v); self.relocateWithAnimation = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_radius(IntPtr l) { try { Lui.LControlView self = (Lui.LControlView)checkSelf(l); System.Int32 v; checkType(l, 2, out v); self.radius = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_centerPoint(IntPtr l) { try { Lui.LControlView self = (Lui.LControlView)checkSelf(l); UnityEngine.Vector2 v; checkType(l, 2, out v); self.centerPoint = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_joyStick(IntPtr l) { try { Lui.LControlView self = (Lui.LControlView)checkSelf(l); UnityEngine.GameObject v; checkType(l, 2, out v); self.joyStick = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int OnPointerDown(IntPtr l) { try { Lui.LControlView self = (Lui.LControlView)checkSelf(l); UnityEngine.EventSystems.PointerEventData a1; checkType(l, 2, out a1); self.OnPointerDown(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }