private void OnEndLoop() { isLoopCompleted = true; collider.enabled = false; if (isHacking) { isHacking = false; animator.SetBool(PlayerController.Hack_Anim, false); hacking.CancelHack(); } }
public void OnEndLoop() { if (isPlayable) { UIManager.Instance.FadeOver(true); LevelManager.Instance.Camera.BigGlitch(true); GameManager.Instance.SetTimeCoef(1); isPlayable = false; collider.enabled = false; ResetMovement(); if (isHacking) { isHacking = false; animator.SetBool(Hack_Anim, false); hacking.CancelHack(); } } }