void Start() { this.GameButton = new GameButtonType[4]; GameButtonType g = new GameButtonType(); g.Button = OneOnOne; g.index = 0; this.GameButton[0] = g; GameButtonType g1 = new GameButtonType(); g1.Button = OneOnFour; g1.index = 1; this.GameButton[1] = g1; GameButtonType g2 = new GameButtonType(); g2.Button = friends; g2.index = 2; this.GameButton[2] = g2; GameButtonType g3 = new GameButtonType(); g3.Button = practice; g3.index = 3; this.GameButton[3] = g3; UnSelectedGame(); SelectedGame(this.getCurrentCenterIndex()); }
void Move(GameButtonType g, bool direct) { if (direct) { g.Button.transform.position = getPosition(g.index); } else { iTween.MoveTo(g.Button, getPosition(g.index), 1.0f); } }
int getCurrentCenterIndex() { for (int i = 0; i < 4; i++) { GameButtonType g = GameButton[i]; if (g.index == 3) { return(i); // Debug.Log("indicator call = "+i); } } return(0); // Debug.Log("indicator call"); }