コード例 #1
0
        private Player GetNextPlayer()
        {
            if (CurrentPlayer != null)
            {
                Quadrant currentQuadrant = CurrentPlayer.Quadrant;
                while (true)
                {
                    Quadrant nextQuadrant = this.GameBoardForm.GetNextQuadrant(currentQuadrant);

                    for (int i = 0; i < this.Players.Count; i++)
                    {
                        if (this.Players[i] != null && this.Players[i].Quadrant == nextQuadrant)
                        {
                            return(this.Players[i]);
                        }
                        else
                        {
                            currentQuadrant = nextQuadrant;
                            continue;
                        }
                    }
                }
            }

            return(null);
        }
コード例 #2
0
        // 4. SetCurrentPlayer
        private void SetPiecePosition(Player player, GamePlayerPiecePosition gamePlayerPiecePosition)
        {
            Quadrant quadrant = GameBoardForm.Quadrants[gamePlayerPiecePosition.Quadrant];
            Ghor     ghor;

            if (gamePlayerPiecePosition.GhorType == "Home")
            {
                ghor = quadrant.QuadrantHome.GhorPositions[gamePlayerPiecePosition.GhorPosition];
            }
            else
            {
                ghor = quadrant.GetGhorByPosition(gamePlayerPiecePosition.GhorPosition);
            }

            try
            {
                Piece piece = player.Pieces[gamePlayerPiecePosition.PieceNumber];
                piece.Movable = false;
                //player.Pieces[gamePlayerPiecePosition.PieceNumber].TransitionPositions = new List<GameBoardPosition>
                //{
                //    new GameBoardPosition(quadrant, ghor)
                //};
                //ShowTransitions(player.Pieces[gamePlayerPiecePosition.PieceNumber]);
                piece.GameBoardPosition = new GameBoardPosition(quadrant, ghor);

                ghor.UIControl.Controls.Add(piece.UIControl);
                piece.UIControl.BringToFront();
            }
            catch (Exception) { }
        }
コード例 #3
0
        private bool TakeOpponentPiece(Piece piece)
        {
            foreach (Player player in Players)
            {
                if (CurrentPlayer != null && player != null && player != CurrentPlayer)
                {
                    foreach (Piece piece1 in player.Pieces)
                    {
                        if (piece1.GameBoardPosition.Ghor.Position == piece.GameBoardPosition.Ghor.Position &&
                            piece1.GameBoardPosition.Quadrant.QuadrantPosition == piece.GameBoardPosition.Quadrant.QuadrantPosition)
                        {
                            Quadrant quadrant = player.Quadrant;
                            piece1.GameBoardPosition.Quadrant = quadrant;
                            piece1.GameBoardPosition.Ghor     = quadrant.QuadrantHome.GhorPositions[piece1.Position];

                            piece1.TransitionPositions = new List <GameBoardPosition> {
                                piece1.GameBoardPosition
                            };

                            ShowTransitions(piece1);
                            Load();
                            return(true);
                        }
                    }
                }
            }

            return(false);
        }
コード例 #4
0
 private void CreateQuadrants()
 {
     for (int i = 0; i < Quadrants.Length; i++)
     {
         Quadrants[i]             = new Quadrant(i, BoardSize);
         this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
         this.AutoScaleMode       = System.Windows.Forms.AutoScaleMode.Font;
         this.Controls.Add(Quadrants[i].UIControl.Container);
     }
 }
コード例 #5
0
ファイル: QuadrantRenderer.cs プロジェクト: sapui5-in/Games
        public QuadrantRenderer(Quadrant quadrant)
        {
            Quadrant             = quadrant;
            QuadrantHomeRenderer = new QuadrantHomeRenderer(Quadrant.QuadrantHome);
            this.SetInitialParameters(quadrant.BoardSize, Quadrant.QuadrantPosition);
            this.Renderer(Quadrant.QuadrantPosition);


            this.timer1          = new System.Windows.Forms.Timer();
            this.timer1.Interval = 300;
            this.timer1.Tick    += new System.EventHandler(this.timer1_Tick);
        }
コード例 #6
0
        public GameBoardPosition GetNextGhor(GameBoardPosition gameBoardPosition, Player player)
        {
            if (gameBoardPosition != null)
            {
                Ghor     ghor     = gameBoardPosition.Ghor;
                Quadrant quadrant = gameBoardPosition.Quadrant;

                if (ghor != null && ghor.Position == 18)
                {
                    return(null);
                }
                else if (ghor.GhorType == GhorType.Home)
                {
                    // Move to Home Star
                    gameBoardPosition.Ghor = quadrant.GhorPath[1];
                }
                else if (ghor.Position == 11)
                {
                    //Move to Next Quadrant
                    gameBoardPosition.Quadrant = this.GetNextQuadrant(quadrant);
                    gameBoardPosition.Ghor     = gameBoardPosition.Quadrant.GhorPath[12];
                }
                else if (ghor.Position == 12)
                {
                    if (gameBoardPosition.Quadrant.Color == player.Color)
                    {
                        // Move to Final Line
                        gameBoardPosition.Ghor = gameBoardPosition.Quadrant.GhorPath[13];
                    }
                    else
                    {
                        gameBoardPosition.Ghor = gameBoardPosition.Quadrant.GhorPath[0];
                    }
                }
                else if (ghor == quadrant.GetLastGhor())
                {
                    // Matured
                    gameBoardPosition.Ghor = new Ghor(18);
                }
                else
                {
                    // Proceed One ghor
                    gameBoardPosition.Ghor = quadrant.GhorPath[ghor.Position + 1];
                }

                return(gameBoardPosition);
            }
            else
            {
                return(null);
            }
        }
コード例 #7
0
        public Quadrant GetNextQuadrant(Quadrant quadrant)
        {
            switch (quadrant.Color)
            {
            case Color.Red:
                return(Quadrants[1]);

            case Color.Green:
                return(Quadrants[2]);

            case Color.Blue:
                return(Quadrants[3]);

            case Color.Yellow:
                return(Quadrants[0]);

            default:
                return(null);
            }
        }
コード例 #8
0
ファイル: GameBoardPosition.cs プロジェクト: sapui5-in/Games
 public GameBoardPosition(Quadrant quadrant, Ghor ghor)
 {
     Quadrant = quadrant;
     Ghor     = ghor;
 }