public Game(SetupPhase lobby) { if (lobby != null) { _phase = lobby; } }
public Error CreateLobby(string userId, int slots, LobbyAccess access, out string gameId) { gameId = null; if (!access.IsDefined()) { return(Error.Codes.E08InvalidLobbyAccessValue); } if (!Users.ContainsId(Id.Partial(userId))) { return(Error.Codes.E02UserNotFound, userId); } if (!GameLogic.SessionFactory.IsValid.PlayerCount(slots)) { return(Error.Codes.E05InvalidSlotCount); } var lobby = new SetupPhase(userId, slots, access); var game = new Game(lobby); gameId = Games.CreateGame(game).Encoded; return(Error.Codes.E00NoError); }