コード例 #1
0
        public static void BackupAssetsFolder(string backupLabel)
        {
            backupLabel = PathUtility.MakeSafeFilename(backupLabel, '_');

            PathUtility.CreateDirectoryIfNeeded(Paths.backups);

            var fileName = $"Assets_{backupLabel}.zip";

            var addEntryIndex  = 0;
            var saveEntryIndex = 0;

            using (var zip = new ZipFile())
            {
                zip.UseZip64WhenSaving = Zip64Option.AsNecessary;

                zip.AddProgress += (sender, e) => { EditorUtility.DisplayProgressBar("Creating Backup...", e.CurrentEntry != null ? e.CurrentEntry.FileName : "...", (float)(addEntryIndex++) / e.EntriesTotal); };

                zip.SaveProgress += (sender, e) => { EditorUtility.DisplayProgressBar("Creating Backup...", e.CurrentEntry != null ? e.CurrentEntry.FileName : "...", (float)(saveEntryIndex++) / e.EntriesTotal); };

                zip.AddDirectory(Paths.assets);

                var zipPath = Path.Combine(Paths.backups, fileName);

                VersionControlUtility.Unlock(zipPath);

                zip.Save(zipPath);

                EditorUtility.ClearProgressBar();
            }
        }
コード例 #2
0
        public void GenerateProviderScripts()
        {
            if (Directory.Exists(LudiqCore.Paths.propertyProviders))
            {
                foreach (var file in Directory.GetFiles(LudiqCore.Paths.propertyProviders))
                {
                    File.Delete(file);
                }
            }

            if (Directory.Exists(LudiqCore.Paths.propertyProvidersEditor))
            {
                foreach (var file in Directory.GetFiles(LudiqCore.Paths.propertyProvidersEditor))
                {
                    File.Delete(file);
                }
            }

            PathUtility.CreateDirectoryIfNeeded(LudiqCore.Paths.propertyProviders);
            PathUtility.CreateDirectoryIfNeeded(LudiqCore.Paths.propertyProvidersEditor);

            foreach (var type in typeset.Where(SerializedPropertyUtility.HasCustomDrawer))
            {
                var directory = Codebase.IsEditorType(type) ? LudiqCore.Paths.propertyProvidersEditor : LudiqCore.Paths.propertyProviders;
                var path      = Path.Combine(directory, GetProviderScriptName(type) + ".cs");

                VersionControlUtility.Unlock(path);
                File.WriteAllText(path, GenerateProviderSource(type));
            }

            AssetDatabase.Refresh();
        }
コード例 #3
0
 public static void DeleteStubScript()
 {
     if (File.Exists(aotStubsPath))
     {
         VersionControlUtility.Unlock(aotStubsPath);
         File.Delete(aotStubsPath);
     }
 }
コード例 #4
0
 public static void DeleteLinker()
 {
     if (File.Exists(linkerPath))
     {
         VersionControlUtility.Unlock(linkerPath);
         File.Delete(linkerPath);
     }
 }
コード例 #5
0
        public static void Run(IEnumerable <string> paths, IEnumerable <ScriptReferenceReplacement> replacements, Mode mode)
        {
            if (!canRun)
            {
                var message = "Cannot run missing script resolver with the current serialization mode.\nSet the project serialization mode to 'Force Text' and try again.";

                if (mode == Mode.Dialog)
                {
                    EditorUtility.DisplayDialog("Script Reference Resolver", message, "OK");
                }
                else if (mode == Mode.Console)
                {
                    Debug.LogWarning(message);
                }

                return;
            }

            // Doing a naive approach here: replacing the exact string by regex instead of parsing the YAML,
            // since Unity sometimes breaks YAML specifications. This is whitespace dependant, but it should work.

            var newContents = new Dictionary <string, string[]>();

            var _paths    = paths.ToArray();
            var pathIndex = 0;

            foreach (var path in _paths)
            {
                if (newContents.ContainsKey(path))
                {
                    // Duplicate path
                    continue;
                }

                var replaced     = false;
                var fileContents = new List <string>();

                if (mode == Mode.Dialog)
                {
                    ProgressUtility.DisplayProgressBar("Script Reference Resolver", $"Analyzing '{path}'...", pathIndex++ / (float)_paths.Length);
                }

                foreach (var line in File.ReadAllLines(path))
                {
                    var newLine = line;

                    foreach (var replacement in replacements)
                    {
                        var previousReferenceRegex = new Regex($@"\{{fileID: {replacement.previousReference.fileID}, guid: {replacement.previousReference.guid}, type: 3\}}");

                        newLine = previousReferenceRegex.Replace(newLine, (match) =>
                        {
                            replaced = true;

                            return($@"{{fileID: {replacement.newReference.fileID}, guid: {replacement.newReference.guid}, type: 3}}");
                        });
                    }

                    fileContents.Add(newLine);
                }

                if (replaced)
                {
                    newContents.Add(path, fileContents.ToArray());
                }
            }

            pathIndex = 0;

            if (newContents.Count > 0)
            {
                var pathMaxLength = 40;
                var fileLimit     = 15;
                var fileList      = newContents.Keys.Select(p => StringUtility.PathEllipsis(PathUtility.FromProject(p), pathMaxLength)).Take(fileLimit).ToLineSeparatedString();

                if (newContents.Count > fileLimit)
                {
                    fileList += "\n...";
                }

                var replace = true;

                if (mode == Mode.Dialog)
                {
                    var message = $"Missing script references have been found in {newContents.Count} file{(newContents.Count > 1 ? "s" : "")}: \n\n{fileList}\n\nProceed with replacement?";

                    replace = EditorUtility.DisplayDialog("Script Reference Resolver", message, "Replace References", "Cancel");
                }

                if (replace)
                {
                    foreach (var newContent in newContents)
                    {
                        if (mode == Mode.Dialog)
                        {
                            ProgressUtility.DisplayProgressBar("Script Reference Resolver", $"Fixing '{newContent.Key}'...", pathIndex++ / (float)_paths.Length);
                        }

                        VersionControlUtility.Unlock(newContent.Key);
                        File.WriteAllLines(newContent.Key, newContent.Value);
                    }

                    if (mode == Mode.Dialog)
                    {
                        EditorUtility.DisplayDialog("Script Reference Resolver", "Script references have been successfully replaced.", "OK");
                    }
                    else if (mode == Mode.Console)
                    {
                        Debug.Log($"Missing script references have been replaced in {newContents.Count} file{(newContents.Count > 1 ? "s" : "")}: \n{fileList}\n");
                    }

                    AssetDatabase.Refresh(ImportAssetOptions.ForceSynchronousImport);
                }
            }
            else
            {
                var message = "No missing script reference was found.";

                if (mode == Mode.Dialog)
                {
                    EditorUtility.DisplayDialog("Script Reference Resolver", message, "OK");
                }
                else if (mode == Mode.Console)
                {
                    // Debug.Log(message);
                }
            }

            if (mode == Mode.Dialog)
            {
                ProgressUtility.ClearProgressBar();
            }
        }