コード例 #1
0
ファイル: LPUIRoot.cs プロジェクト: LuckyPaul/LuckyJumper
        static void InitRoot()
        {
            GameObject go = new GameObject("UIRoot");

            go.layer   = LayerMask.NameToLayer("UI");
            m_Instance = go.AddComponent <LPUIRoot>();
            go.AddComponent <RectTransform>();

            Canvas can = go.AddComponent <Canvas>();

            can.renderMode   = RenderMode.ScreenSpaceCamera;
            can.pixelPerfect = true;

            go.AddComponent <GraphicRaycaster>();

            m_Instance.root = go.transform;

            GameObject camObj = new GameObject("UICamera");

            camObj.layer                   = LayerMask.NameToLayer("UI");
            camObj.transform.parent        = go.transform;
            camObj.transform.localPosition = new Vector3(0, 0, -100f);
            Camera cam = camObj.AddComponent <Camera>();

            cam.clearFlags    = CameraClearFlags.Depth;
            cam.orthographic  = true;
            cam.farClipPlane  = 200f;
            can.worldCamera   = cam;
            cam.cullingMask   = 1 << 5;
            cam.nearClipPlane = -50f;
            cam.farClipPlane  = 50f;

            m_Instance.uiCamera = cam;

            //add audio listener
            camObj.AddComponent <AudioListener>();
            camObj.AddComponent <GUILayer>();

            CanvasScaler cs = go.AddComponent <CanvasScaler>();

            cs.uiScaleMode         = CanvasScaler.ScaleMode.ScaleWithScreenSize;
            cs.referenceResolution = new Vector2(1920f, 1080f);
            cs.screenMatchMode     = CanvasScaler.ScreenMatchMode.Expand;

            ////add auto scale camera fix size.
            //TTCameraScaler tcs = go.AddComponent<TTCameraScaler>();
            //tcs.scaler = cs;

            //set the raycaster
            //GraphicRaycaster gr = go.AddComponent<GraphicRaycaster>();

            GameObject subRoot;

            subRoot               = CreateSubCanvasForRoot(go.transform, 0);
            subRoot.name          = "NormalRoot";
            m_Instance.normalRoot = subRoot.transform;
            m_Instance.normalRoot.transform.localScale = Vector3.one;

            subRoot              = CreateSubCanvasForRoot(go.transform, 250);
            subRoot.name         = "FixedRoot";
            m_Instance.fixedRoot = subRoot.transform;
            m_Instance.fixedRoot.transform.localScale = Vector3.one;

            subRoot              = CreateSubCanvasForRoot(go.transform, 500);
            subRoot.name         = "PopupRoot";
            m_Instance.popupRoot = subRoot.transform;
            m_Instance.popupRoot.transform.localScale = Vector3.one;

            //add Event System
            GameObject esObj = GameObject.Find("EventSystem");

            if (esObj != null)
            {
                GameObject.DestroyImmediate(esObj);
            }

            GameObject eventObj = new GameObject("EventSystem");

            eventObj.layer = LayerMask.NameToLayer("UI");
            eventObj.transform.SetParent(go.transform);
            eventObj.AddComponent <EventSystem>();
            eventObj.AddComponent <UnityEngine.EventSystems.StandaloneInputModule>();
        }
コード例 #2
0
ファイル: LPUIRoot.cs プロジェクト: LuckyPaul/LuckyJumper
 void OnDestroy()
 {
     m_Instance = null;
 }