コード例 #1
0
ファイル: LucianSharp.cs プロジェクト: spofa/GoodGuyJodu
 private static void onDoCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
 {
     if (!sender.IsMe)
     {
         return;
     }
     if (Lucian.gotPassiveRdy())
     {
         if (!args.SData.IsAutoAttack())
         {
             Console.WriteLine("Basaadaa");
         }
     }
 }
コード例 #2
0
        public static Obj_AI_Base GetPossibleTarget()
        {
            if (ForcedTarget != null)
            {
                if (InAutoAttackRange(ForcedTarget))
                {
                    return(ForcedTarget);
                }
                ForcedTarget = null;
            }

            Obj_AI_Base tempTarget = null;

            if (Menu.Item("lxOrbwalker_Misc_Priority_Unit").GetValue <StringList>().SelectedIndex == 1 &&
                (CurrentMode == Mode.Harass || CurrentMode == Mode.LaneClear))
            {
                tempTarget = GetBestHeroTarget();
                if (tempTarget != null)
                {
                    return(tempTarget);
                }
            }



            if (CurrentMode == Mode.Harass || CurrentMode == Mode.Lasthit || CurrentMode == Mode.LaneClear || CurrentMode == Mode.LaneFreeze)
            {
                foreach (
                    var minion in
                    from minion in
                    MinionManager.GetMinions(MyHero.Position, 1000, MinionTypes.All, MinionTeam.NotAlly).Where(minion => minion.IsValidTarget() && InAutoAttackRange(minion))
                    let t = (int)(MyHero.AttackCastDelay * 1000) - 100 + Game.Ping / 2 +
                            1000 * (int)MyHero.Distance(minion) / (int)MyProjectileSpeed()
                            let predHealth = DamagePrediction.getPred(minion, DamagePrediction.PredType.PRED_LAST_HIT)
                                             where minion.Team != GameObjectTeam.Neutral && predHealth > -10 &&
                                             predHealth <= ((Lucian.gotPassiveRdy()) ? MyHero.GetAutoAttackDamage(minion) * 1.6f : MyHero.GetAutoAttackDamage(minion))
                                             select minion)
                {
                    return(minion);
                }
            }

            //for tower under shooting
            if (CurrentMode == Mode.Harass || CurrentMode == Mode.Lasthit || CurrentMode == Mode.LaneClear ||
                CurrentMode == Mode.LaneFreeze)
            {
                var tTarget = MinionClearer.getTowerTarget();
                if (tTarget != null)
                {
                    Console.WriteLine("Target under tower!!");
                    return(tTarget);
                }
            }
            if (MinionClearer.getMinUnderTower() != null)
            {
                return(null);
            }

            if (CurrentMode == Mode.Harass || CurrentMode == Mode.LaneClear || CurrentMode == Mode.LaneFreeze)
            {
                foreach (
                    var turret in
                    ObjectManager.Get <Obj_AI_Turret>().Where(turret => turret.IsValidTarget(GetAutoAttackRange(MyHero, turret))))
                {
                    return(turret);
                }
            }

            if (CurrentMode != Mode.Lasthit)
            {
                tempTarget = GetBestHeroTarget();
                if (tempTarget != null)
                {
                    return(tempTarget);
                }
            }

            float[] maxhealth;
            if (CurrentMode == Mode.LaneClear || CurrentMode == Mode.Harass || CurrentMode == Mode.LaneFreeze)
            {
                maxhealth = new float[] { 0 };
                var maxhealth1 = maxhealth;
                foreach (var minion in MinionManager.GetMinions(MyHero.Position, 1000, MinionTypes.All, MinionTeam.NotAlly).Where(minion => minion.IsValidTarget(GetAutoAttackRange(MyHero, minion)) && minion.Team == GameObjectTeam.Neutral).Where(minion => minion.MaxHealth >= maxhealth1[0] || Math.Abs(maxhealth1[0] - float.MaxValue) < float.Epsilon))
                {
                    tempTarget   = minion;
                    maxhealth[0] = minion.MaxHealth;
                }
                if (tempTarget != null)
                {
                    return(tempTarget);
                }
            }

            if (CurrentMode != Mode.LaneClear || ShouldWait())
            {
                return(null);
            }
            maxhealth = new float[] { 0 };
            foreach (var minion in from minion in MinionManager.GetMinions(MyHero.Position, 1000, MinionTypes.All, MinionTeam.NotAlly)
                     .Where(minion => minion.IsValidTarget(GetAutoAttackRange(MyHero, minion)))
                     let predHealth = DtsHealthPrediction.LaneClearHealthPrediction(minion, (int)((MyHero.AttackDelay * 1000) * LaneClearWaitTimeMod), FarmDelay())
                                      where predHealth >=
                                      (((Lucian.gotPassiveRdy()) ? MyHero.GetAutoAttackDamage(minion) * 2.6f : MyHero.GetAutoAttackDamage(minion) * 1.6f)) ||
                                      Math.Abs(predHealth - minion.Health) < float.Epsilon
                                      where minion.Health >= maxhealth[0] || Math.Abs(maxhealth[0] - float.MaxValue) < float.Epsilon
                                      select minion)
            {
                tempTarget   = minion;
                maxhealth[0] = minion.MaxHealth;
            }
            return(tempTarget);
        }