public override bool IsLocked() { lock (this) { return(@lock.IsLocked()); } }
public override bool IsLocked() { lock (this) { return(lock_Renamed.IsLocked()); } }
public override bool IsLocked() { UninterruptableMonitor.Enter(this); try { return(@lock.IsLocked()); } finally { UninterruptableMonitor.Exit(this); } }
public virtual void TestNativeFSLockFactory() { NativeFSLockFactory f = new NativeFSLockFactory(SupportClass.AppSettings.Get("tempDir", System.IO.Path.GetTempPath())); f.SetLockPrefix("test"); Lock l = f.MakeLock("commit"); Lock l2 = f.MakeLock("commit"); Assert.IsTrue(l.Obtain(), "failed to obtain lock"); Assert.IsTrue(!l2.Obtain(), "succeeded in obtaining lock twice"); l.Release(); Assert.IsTrue(l2.Obtain(), "failed to obtain 2nd lock after first one was freed"); l2.Release(); // Make sure we can obtain first one again, test isLocked(): Assert.IsTrue(l.Obtain(), "failed to obtain lock"); Assert.IsTrue(l.IsLocked()); Assert.IsTrue(l2.IsLocked()); l.Release(); Assert.IsFalse(l.IsLocked()); Assert.IsFalse(l2.IsLocked()); }