private void CreateScripFunction(LuaFunction func, int dpth = 0, string name = "", bool isGlobal = false) { // TODO: write functions on CLOSURE and not each list? string funcName = ""; if (dpth == 0) // unused? { funcName = null; // destroy header on root } if (funcName != null) { funcName = name; // TODO: remp fix, cleanup soonTM } LuaScriptFunction newFunction = new LuaScriptFunction(funcName, func.ArgsCount, ref func, ref this.Decoder); this.LuaFunctions.Add(newFunction); // TODO: move the above into a LuaScriptHeader or smthing for (int i = 0; i < func.Instructions.Count; i++) { newFunction.Lines.Add(new LuaScriptLine(func.Instructions[i], ref this.Decoder, ref func) { Number = i, Depth = dpth + 1 }); } }
private void CreateScripFunction(LuaFunction func, int dpth = 0, bool isGlobal = false) { LuaScriptFunction newFunction = new LuaScriptFunction(func, this.Decoder); this.LuaFunctions.Add(newFunction); // TODO: move the above into a LuaScriptHeader or smthing for (int i = 0; i < func.Instructions.Count; i++) { newFunction.GetLines().Add(new LuaScriptLine(func.Instructions[i], this.Decoder, func) { Number = i, Depth = dpth + 1 }); } newFunction.Complete(); }