static int LoadPrefab(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); UnityEngine.Object o = obj.LoadPrefab(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 4) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); string[] arg1 = ToLua.CheckStringArray(L, 3); LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4); obj.LoadPrefab(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.ResourceManager.LoadPrefab")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadAsync(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { XPage obj = (XPage)ToLua.CheckObject(L, 1, typeof(XPage)); System.Action <UnityEngine.GameObject> arg0 = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L, 2); obj.LoadAsync(arg0); return(0); } else if (count == 3) { XPage obj = (XPage)ToLua.CheckObject(L, 1, typeof(XPage)); LuaFramework.ResourceManager arg0 = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 2); System.Action <UnityEngine.GameObject> arg1 = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L, 3); obj.LoadAsync(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: XPage.LoadAsync")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Load(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.Load(arg0); return(0); } else if (count == 3) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3); obj.Load(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.ResourceManager.Load")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Initialize(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.ResourceManager)); string arg0 = ToLua.CheckString(L, 2); System.Action arg1 = null; LuaTypes funcType3 = LuaDLL.lua_type(L, 3); if (funcType3 != LuaTypes.LUA_TFUNCTION) { arg1 = (System.Action)ToLua.CheckObject(L, 3, typeof(System.Action)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 3); arg1 = DelegateFactory.CreateDelegate(typeof(System.Action), func) as System.Action; } obj.Initialize(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadSprite(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); string[] arg1 = ToLua.CheckStringArray(L, 3); LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4); obj.LoadSprite(arg0, arg1, arg2); return(0); } else if (count == 5) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); string[] arg1 = ToLua.CheckStringArray(L, 3); LuaFunction arg2 = ToLua.CheckLuaFunction(L, 4); UnityEngine.GameObject arg3 = (UnityEngine.GameObject)ToLua.CheckObject(L, 5, typeof(UnityEngine.GameObject)); obj.LoadSprite(arg0, arg1, arg2, arg3); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.ResourceManager.LoadSprite")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadAudioClip(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.ResourceManager)); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); System.Action <UnityEngine.Object[]> arg2 = null; LuaTypes funcType4 = LuaDLL.lua_type(L, 4); if (funcType4 != LuaTypes.LUA_TFUNCTION) { arg2 = (System.Action <UnityEngine.Object[]>)ToLua.CheckObject(L, 4, typeof(System.Action <UnityEngine.Object[]>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 4); arg2 = DelegateFactory.CreateDelegate(typeof(System.Action <UnityEngine.Object[]>), func) as System.Action <UnityEngine.Object[]>; } obj.LoadAudioClip(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadPrefab(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject o = obj.LoadPrefab(arg0); ToLua.PushSealed(L, o); return(1); } else if (count == 3) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); UnityEngine.GameObject o = obj.LoadPrefab(arg0, arg1); ToLua.PushSealed(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.ResourceManager.LoadPrefab")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadAssetBundle(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes <System.Action <UnityEngine.Object[]> >(L, 3)) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); System.Action <UnityEngine.Object[]> arg1 = (System.Action <UnityEngine.Object[]>)ToLua.ToObject(L, 3); obj.LoadAssetBundle(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <LuaInterface.LuaFunction>(L, 3)) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); LuaFunction arg1 = ToLua.ToLuaFunction(L, 3); obj.LoadAssetBundle(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.ResourceManager.LoadAssetBundle")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadSceneAsync(IntPtr L) { try { ToLua.CheckArgsCount(L, 6); LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.ResourceManager)); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); System.Action <UnityEngine.AsyncOperation> arg3 = null; LuaTypes funcType5 = LuaDLL.lua_type(L, 5); if (funcType5 != LuaTypes.LUA_TFUNCTION) { arg3 = (System.Action <UnityEngine.AsyncOperation>)ToLua.CheckObject(L, 5, typeof(System.Action <UnityEngine.AsyncOperation>)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 5); arg3 = DelegateFactory.CreateDelegate(typeof(System.Action <UnityEngine.AsyncOperation>), func) as System.Action <UnityEngine.AsyncOperation>; } bool arg4 = LuaDLL.luaL_checkboolean(L, 6); bool o = obj.LoadSceneAsync(arg0, arg1, arg2, arg3, arg4); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadPrefab(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(LuaFramework.ResourceManager), typeof(string), typeof(LuaInterface.LuaFunction))) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); LuaFunction arg1 = ToLua.ToLuaFunction(L, 3); obj.LoadPrefab(arg0, arg1); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(LuaFramework.ResourceManager), typeof(string), typeof(string[]), typeof(LuaInterface.LuaFunction))) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); string[] arg1 = ToLua.CheckStringArray(L, 3); LuaFunction arg2 = ToLua.ToLuaFunction(L, 4); obj.LoadPrefab(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.ResourceManager.LoadPrefab")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Initialize(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(LuaFramework.ResourceManager))) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.ToObject(L, 1); obj.Initialize(); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(LuaFramework.ResourceManager), typeof(UnityEngine.AssetBundleManifest))) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.ToObject(L, 1); UnityEngine.AssetBundleManifest arg0 = (UnityEngine.AssetBundleManifest)ToLua.ToObject(L, 2); obj.Initialize(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.ResourceManager.Initialize")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnloadAssetBundle(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.UnloadAssetBundle(arg0); return(0); } else if (count == 3) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.UnloadAssetBundle(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.ResourceManager.UnloadAssetBundle")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddTask(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes <System.Action <UnityEngine.Object> >(L, 3)) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); System.Action <UnityEngine.Object> arg1 = (System.Action <UnityEngine.Object>)ToLua.ToObject(L, 3); uint o = obj.AddTask(arg0, arg1); LuaDLL.lua_pushnumber(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes <LuaInterface.LuaFunction>(L, 3)) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); LuaFunction arg1 = ToLua.ToLuaFunction(L, 3); uint o = obj.AddTask(arg0, arg1); LuaDLL.lua_pushnumber(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes <LuaInterface.LuaFunction, int>(L, 3)) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); LuaFunction arg1 = ToLua.ToLuaFunction(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); uint o = obj.AddTask(arg0, arg1, arg2); LuaDLL.lua_pushnumber(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes <System.Action <UnityEngine.Object>, int>(L, 3)) { LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); System.Action <UnityEngine.Object> arg1 = (System.Action <UnityEngine.Object>)ToLua.ToObject(L, 3); int arg2 = (int)LuaDLL.lua_tonumber(L, 4); uint o = obj.AddTask(arg0, arg1, arg2); LuaDLL.lua_pushnumber(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.ResourceManager.AddTask")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_instance(IntPtr L) { try { LuaFramework.ResourceManager arg0 = (LuaFramework.ResourceManager)ToLua.CheckUnityObject(L, 2, typeof(LuaFramework.ResourceManager)); LuaFramework.ResourceManager.instance = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Initialize(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.ResourceManager)); obj.Initialize(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CleanupDependenciesNow(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); obj.CleanupDependenciesNow(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int getIpAddress(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); obj.getIpAddress(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetResManager(IntPtr L) { try { ToLua.CheckArgsCount(L, 0); LuaFramework.ResourceManager o = LuaFramework.LuaHelper.GetResManager(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int DestroyRes(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.DestroyRes(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int getRandomUnitCircle(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); UnityEngine.Vector2 o = obj.getRandomUnitCircle(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadScene(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.LoadScene(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Initialize(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); System.Action arg0 = (System.Action)ToLua.CheckDelegate <System.Action>(L, 2); obj.Initialize(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnloadAssetBundle(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.ResourceManager)); string arg0 = ToLua.CheckString(L, 2); obj.UnloadAssetBundle(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IsLoading(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); uint arg0 = (uint)LuaDLL.luaL_checknumber(L, 2); bool o = obj.IsLoading(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadTable(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.ResourceManager)); string arg0 = ToLua.CheckString(L, 2); string o = obj.LoadTable(arg0); LuaDLL.lua_pushstring(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Release(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); obj.Release(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadMaterial(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Material o = obj.LoadMaterial(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IsABPackLoaded(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool o = obj.IsABPackLoaded(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadAssetBundle(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.ResourceManager)); string arg0 = ToLua.CheckString(L, 2); UnityEngine.AssetBundle o = obj.LoadAssetBundle(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RemoveTask(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); LuaFramework.ResourceManager obj = (LuaFramework.ResourceManager)ToLua.CheckObject <LuaFramework.ResourceManager>(L, 1); uint arg0 = (uint)LuaDLL.luaL_checknumber(L, 2); System.Action <UnityEngine.Object> arg1 = (System.Action <UnityEngine.Object>)ToLua.CheckDelegate <System.Action <UnityEngine.Object> >(L, 3); obj.RemoveTask(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }