static int OnResourceInited(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); LuaFramework.GameManager obj = (LuaFramework.GameManager)ToLua.CheckObject(L, 1, typeof(LuaFramework.GameManager)); obj.OnResourceInited(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }