public IRadianceEvaluation Emit(ref SceneSphere aSceneSphere, float dirU, float dirV, float posU, float posV, out Point oPosition, out LightSample lightSample) { throw new NotImplementedException(); }
public abstract IRadianceEvaluation Emit(ref SceneSphere aSceneSphere, float dirU, float dirV, float posU, float posV, out Point oPosition, out LightSample lightSample);
public IRadianceEvaluation Illuminate(ref SceneSphere aSceneSphere, ref Point position, float u, float v, out LightSample lightSample) { throw new NotImplementedException(); }
public abstract IRadianceEvaluation Illuminate(ref SceneSphere aSceneSphere, ref Point position, float u, float v, out LightSample lightSample);