コード例 #1
0
ファイル: CombatStats.cs プロジェクト: mfep/lowrez-rpg
        private static void CombatTurn(CombatStats attacker, CombatStats defender)
        {
            const int critMargin      = 10;
            const int attackDiceSides = 16;

            var attackScore = attacker.Attack + MathF.Rnd.Next(1, attackDiceSides + 1);
            var result      = AttackResult.Defended;
            var damage      = 0;

            if (attackScore > defender.Defense)
            {
                var isCrit = attackScore - defender.Defense > critMargin;
                result = AttackResult.Hit;

                damage = attacker.Damage.Roll();
                if (isCrit)
                {
                    damage *= 2;
                    result  = AttackResult.CriticalHit;
                }
                damage = Math.Max(damage - defender.DamageReduction, 0);
                if (damage == 0)
                {
                    result = AttackResult.ArmorZeroed;
                }
            }
            defender.ChangeHealth(-damage);
            //Log.Game.Write($"{attacker.GameObj.Name} (score: {attackScore}) attacks {defender.GameObj.Name} (score: {defender.Defense}) and damages {damage}");
            var isPlayerAttack = attacker.GameObj.GetComponent <PlayerMovement>() != null;

            Scene.Current.FindComponent <UiRenderer>().RequestCombatUi(new CombatUiData(isPlayerAttack, attackScore, defender.Defense, damage, defender.MaxHealth, defender.currentHealth, result));
            switch (result)
            {
            case AttackResult.Defended:
                AudioPlayer.PlaySfx(Sfx.Blocked);
                break;

            case AttackResult.Hit:
            case AttackResult.CriticalHit:
                if (defender.currentHealth == 0)
                {
                    AudioPlayer.PlaySfx(Sfx.Kill);
                }
                else
                {
                    AudioPlayer.PlaySfx(Sfx.Hit);
                }
                break;

            case AttackResult.ArmorZeroed:
                AudioPlayer.PlaySfx(Sfx.ArmorBlocked);
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
        }
コード例 #2
0
ファイル: CombatStats.cs プロジェクト: mfep/lowrez-rpg
 public void FightWith(CombatStats other)
 {
     CombatTurn(this, other);
 }