/// <summary> /// Initializes a new instance of the <see cref="NetServer"/> class. We can simulate real world network conditions by using the simMinTimeout/simMaxTimeout params /// to simulate connection lag. /// </summary> /// <param name="maxConnections">Max connections.</param> /// <param name="port">Port.</param> /// <param name="simMinTimeout">Minimum lag timeout to simulate in ms. Set to zero for none.</param> /// <param name="simMaxTimeout">Maximum lag timeout to simulate in ms. Set to zero for none.</param> /// public NetServer(int maxConnections, int port, int simMinTimeout = 0, int simMaxTimeout = 0) { if (!NetManager.mIsInitialized) { Debug.Log("NetServer( ... ) - NetManager was not initialized. Did you forget to call NetManager.Init()?"); return; } HostTopology ht = new HostTopology(NetManager.mConnectionConfig, maxConnections); if (simMinTimeout != 0 || simMaxTimeout != 0) { mSocket = NetworkTransport.AddHostWithSimulator(ht, simMinTimeout, simMaxTimeout, port); } else { mSocket = NetworkTransport.AddHost(ht, port); } mPort = port; if (!NetUtils.IsSocketValid(mSocket)) { Debug.Log("NetServer::NetServer( " + maxConnections + " , " + port.ToString() + " ) returned an invalid socket ( " + mSocket.ToString() + " )"); } mIsRunning = true; }
/// <summary> /// Initializes a new instance of the <see cref="NetClient"/> class. /// </summary> /// <param name="socket">Valid socket id for the NetClient. Given by NetManager.</param> public NetClient() { HostTopology ht = new HostTopology(NetManager.mConnectionConfig, 1); // Clients only need 1 connection int csocket = NetworkTransport.AddHost(ht); if (!NetUtils.IsSocketValid(csocket)) { Debug.Log("NetManager::CreateClient() returned an invalid socket ( " + csocket + " )"); } mSocket = csocket; }