コード例 #1
0
ファイル: Player.cs プロジェクト: derekvanvliet/loveandhate
        public Player(Game game, PlayerIndex id, bool bUsingKeyboard)
            : base(game)
        {
            this.mIsUsingKeyboard = bUsingKeyboard;
            this.m_id = id;

            int iPlayerFrameRate = Config.Instance.GetAsInt("PlayerFrameRate");

            switch (id)
            {
                case PlayerIndex.One:
                    {
                        this.m_idleFrontAnim = new AnimatedSprite(Game, new Vector2(0, 0), 0, mScale.X, 0, "\\player01\\idle\\p1_idle", 8, iPlayerFrameRate);
                        this.m_runAnim = new AnimatedSprite(Game, new Vector2(0, 0), 0, mScale.X, 0, "\\player01\\run\\p1_run", 8, iPlayerFrameRate);
                        break;
                    }
                case PlayerIndex.Two:
                    {
                        this.m_idleFrontAnim = new AnimatedSprite(Game, new Vector2(0, 0), 0, mScale.X, 0, "\\player02\\idle\\p2_idle", 8, iPlayerFrameRate);
                        this.m_runAnim = new AnimatedSprite(Game, new Vector2(0, 0), 0, mScale.X, 0, "\\player02\\run\\p2_run", 8, iPlayerFrameRate);
                        break;
                    }
                case PlayerIndex.Three:
                    {
                        this.m_idleFrontAnim = new AnimatedSprite(Game, new Vector2(0, 0), 0, mScale.X, 0, "\\player03\\idle\\p3_idle", 8, iPlayerFrameRate);
                        this.m_runAnim = new AnimatedSprite(Game, new Vector2(0, 0), 0, mScale.X, 0, "\\player03\\run\\p3_run", 8, iPlayerFrameRate);
                        break;
                    }
                case PlayerIndex.Four:
                    {
                        this.m_idleFrontAnim = new AnimatedSprite(Game, new Vector2(0, 0), 0, mScale.X, 0, "\\player04\\idle\\p4_idle", 8, iPlayerFrameRate);
                        this.m_runAnim = new AnimatedSprite(Game, new Vector2(0, 0), 0, mScale.X, 0, "\\player04\\run\\p4_run", 8, iPlayerFrameRate);
                        break;
                    }
            }

            if (Player.m_mergeMonsterAnim == null)
                Player.m_mergeMonsterAnim = new AnimatedSprite(Game, new Vector2(0, 0), 0, mScale.X, 0, "\\mergemonster\\mm_run", 8, iPlayerFrameRate);
        }
コード例 #2
0
ファイル: Enemy.cs プロジェクト: derekvanvliet/loveandhate
        protected override void LoadContent()
        {
            base.LoadContent();

            // init scale
            Random random = new Random((int)DateTime.Now.Ticks);

            Player smallestPlayer = Program.Instance.GetSmallestPlayer();
            Enemy smallestEnemy = Program.Instance.GetSmallestEnemy();
            Player largestPlayer = Program.Instance.GetLargestPlayer();
            Enemy largestEnemy = Program.Instance.GetLargestEnemy();

            int helplessCount = GetHelplessEnemyCount();

            if (smallestEnemy == null)
            {
                mScale.X = mPixelScale * random.Next((int)(smallestPlayer.PixelWidth * 0.5f), (int)(largestPlayer.PixelWidth * 2.0f));
            }
            else if (helplessCount < Program.Instance.mEnemies.Count * mMinHelpless)
            {
                mScale.X = mPixelScale * random.Next(16, (int)smallestPlayer.PixelWidth);
            }
            else if (largestEnemy.PixelWidth < largestPlayer.PixelWidth)
            {
                mScale.X = mPixelScale * random.Next((int)largestPlayer.PixelWidth, (int)(largestPlayer.PixelWidth * 2.0f));
            }
            else
            {
                mScale.X = mPixelScale * random.Next((int)(smallestPlayer.PixelWidth * 0.5f), (int)(largestPlayer.PixelWidth * 2.0f));
            }

            mScale.Y = mScale.X;

            //this.mBounds =

              //  new BoundingSphere
                //(
                  //  new Vector3(this.mPosition.X, this.mPosition.Y, 0),
            //                    this.Radius
                //);
            this.SetBboxPos(this.mPosition);

            GetNewTarget();

            mMaxSpeed = 4000f / PixelWidth;

            // init position
            switch (random.Next(1, 5))
            {
                case 1: // left
                    {
                        mPositionX = -Radius;
                        mPositionY = random.Next(0, Config.Instance.GetAsInt("ScreenHeight"));
                        break;
                    }
                case 2: // top
                    {
                        mPositionX = random.Next(0, Config.Instance.GetAsInt("ScreenWidth"));
                        mPositionY = -Radius;
                        break;
                    }
                case 3: // right
                    {
                        mPositionX = Config.Instance.GetAsInt("ScreenWidth") + Radius;
                        mPositionY = random.Next(0, Config.Instance.GetAsInt("ScreenHeight"));
                        break;
                    }
                case 4: // bottom
                    {
                        mPositionX = random.Next(0, Config.Instance.GetAsInt("ScreenWidth"));
                        mPositionY = Config.Instance.GetAsInt("ScreenHeight") + Radius;
                        break;
                    }
            }
            int iPlayerFrameRate = Config.Instance.GetAsInt("PlayerFrameRate");

            mAttackSide = new AnimatedSprite(Game, new Vector2(), 0, mScale.X/2, 0, "\\enemy\\AttackSide\\enemyattack", 8, iPlayerFrameRate);
            mRunSide = new AnimatedSprite(Game, new Vector2(), 0, mScale.X/2, 0, "\\enemy\\RunSide\\enemyrunside", 8, iPlayerFrameRate);
        }