public Player(Game_Mode game_Mode, Vector2 position, string outfit_Set) { this.game_Mode = game_Mode; Change_Outfit(outfit_Set); LoadContent(); Reset(position); }
public Elements(Game_Mode game_Mode, ContentManager content, int XPos, int YPos, int element_reference) { this.XPos = XPos * Tiles.Width; this.YPos = YPos * Tiles.Height; this.content = content; this.element_reference = element_reference; LoadElement(element_reference); global_variables.level_progress = 0; }
private void close_text(Game_Mode game_Mode) { disp_Text = false; game_Mode.halt_Movement(false); }
//--------------------------------------------------------------------------------------------------------------------------------------- //--------------------------------------------------------Update------------------------------------------------------------------- //--------------------------------------------------------------------------------------------------------------------------------------- public void Update(Game_Mode game_Mode, GameTime gameTime, KeyPress keyPress, Rectangle player_BoundingBox, Vector2 player_Position) { Update_Interaction_Symbol(); this.player_Position = player_Position; // ---------------------------------------------------------99------------------------------------------------------- if (element_reference == 99) { interact_display = false; if (boundingBox_Outer.Intersects(player_BoundingBox) == true) { interact_display = false; Vector2 Depth = Base_Components.RectangleExtensions.GetIntersectionDepth(boundingBox_Outer, player_BoundingBox); if (Depth.X >= 0) { sprite_Opacity = 1 - (Depth.X / 100); if (Depth.X >= 75) { secondary_Opacity = 1 - ((Depth.X - 75) / 25); } else { secondary_Opacity = 1; } } else if (Depth.X < 0) { sprite_Opacity = 1 + (Depth.X / 100); if (Depth.X < -75) { secondary_Opacity = 1 + ((Depth.X + 75) / 25); } else { secondary_Opacity = 1; } } } else { sprite_Opacity = 1; secondary_Opacity = 1; } } // ---------------------------------------------------------100------------------------------------------------------- if (element_reference == 100) { if (boundingBox_Inner.Intersects(player_BoundingBox) == true) { if (interact_Stage == 0) { interact_display = true; if (keyPress.key_X == 1) { sprite.PlayAnimation(animation_1); interact_Stage += 1; } } else if (interact_Stage == 1) { interact_display = false; if (sprite.FrameIndex == 7) { sprite.PlayAnimation(animation_2); interact_Stage += 1; } } else if (interact_Stage == 2) { interact_display = true; if (keyPress.key_X == 1) { interact_Stage += 1; } } // Change Level else if (interact_Stage == 3) { interact_display = false; game_Mode.next_Level = 17; game_Mode.change_level_bool = true; } } else { interact_display = false; } } // ---------------------------------------------------------101------------------------------------------------------- if (element_reference == 101) { if (boundingBox_Inner.Intersects(player_BoundingBox) == true) { if (interact_Stage == 0) { interact_display = true; if (keyPress.key_X == 1) { sprite.PlayAnimation(animation_1); interact_Stage += 1; } } else if (interact_Stage == 1) { interact_display = false; if (sprite.FrameIndex == 7) { interact_Stage += 1; } } else if (interact_Stage == 2) { interact_display = true; if (keyPress.key_X == 1) { sprite.PlayAnimation(animation_2); interact_Stage += 1; } } else if (interact_Stage == 3) { interact_display = false; if (sprite.FrameIndex == 7) { interact_Stage += 1; } } else if (interact_Stage == 4) { interact_display = true; if (keyPress.key_X == 1) { interact_Stage += 1; } } // Change Level else if (interact_Stage == 5) { interact_display = false; game_Mode.next_Level = 15; game_Mode.change_level_bool = true; } } else { interact_display = false; } } // ---------------------------------------------------------102------------------------------------------------------- if (element_reference == 102) { if (boundingBox_Inner.Intersects(player_BoundingBox) == true) { if (interact_Stage == 0) { interact_display = true; if (keyPress.key_X == 1) { sprite.PlayAnimation(animation_1); game_Mode.Change_Outfit("a10"); interact_Stage += 1; } } else if (interact_Stage == 1) { interact_display = false; } } else { interact_display = false; } } // ---------------------------------------------------------103------------------------------------------------------- if (element_reference == 103) { if (boundingBox_Inner.Intersects(player_BoundingBox) == true) { if (interact_Stage == 0) { interact_display = true; if (keyPress.key_X == 1) { sprite.PlayAnimation(animation_1); if (game_Mode.Outfit_Check() == "a10") { game_Mode.Change_Outfit("a11"); } else { game_Mode.Change_Outfit("a01"); } interact_Stage += 1; } } else if (interact_Stage == 1) { interact_display = false; } } else { interact_display = false; } } // ---------------------------------------------------------104------------------------------------------------------- if (element_reference == 104) { if (boundingBox_Inner.Intersects(player_BoundingBox) == true) { if (interact_Stage == 0) { interact_display = true; if (keyPress.key_X == 1) { sprite.PlayAnimation(animation_1); interact_Stage += 1; } } else if (interact_Stage == 1) { interact_display = false; if (sprite.FrameIndex == 8) { interact_Stage += 1; } } else if (interact_Stage == 2) { interact_display = true; if (keyPress.key_X == 1) { interact_Stage += 1; } } // Change Level else if (interact_Stage == 3) { interact_display = false; game_Mode.next_Level = 11; game_Mode.change_level_bool = true; } } else { interact_display = false; } } // ---------------------------------------------------------105------------------------------------------------------- if (element_reference == 105) { if (boundingBox_Inner.Intersects(player_BoundingBox) == true) { if (interact_Stage == 0) { interact_display = true; if (keyPress.key_X == 1) { sprite.PlayAnimation(animation_1); if (game_Mode.Outfit_Check() == "a01") { game_Mode.Change_Outfit("g01"); } else if (game_Mode.Outfit_Check() == "a10") { game_Mode.Change_Outfit("g10"); } else if (game_Mode.Outfit_Check() == "a11") { game_Mode.Change_Outfit("g11"); } else { game_Mode.Change_Outfit("g00"); } interact_Stage += 1; } } else if (interact_Stage == 1) { interact_display = false; } } else { interact_display = false; } } // ---------------------------------------------------------106------------------------------------------------------- if (element_reference == 106) { //Self_Animating if (sprite.Animation == animation_0 && sprite.FrameIndex == 5) { sprite.PlayAnimation(animation_1); } if (sprite.Animation == animation_1 && sprite.FrameIndex == 5) { sprite.PlayAnimation(animation_2); } if (sprite.Animation == animation_2 && sprite.FrameIndex == 5) { sprite.PlayAnimation(animation_0); } } // ---------------------------------------------------------107------------------------------------------------------- if (element_reference == 107) { //Self_Animating on_top_animation = true; } // ---------------------------------------------------------108------------------------------------------------------- if (element_reference == 108) { } // ---------------------------------------------------------109------------------------------------------------------- if (element_reference == 109) { if (interact_Stage == 0 && boundingBox_Outer.Intersects(player_BoundingBox) == true) { sprite.PlayAnimation(animation_1); } if (interact_Stage == 0 && boundingBox_Inner.Intersects(player_BoundingBox) == true) { interact_Stage = 1; } if (interact_Stage == 1 && sprite.Animation == animation_1 && sprite.FrameIndex == 4) { game_Mode.halt_Movement(true); sprite.PlayAnimation(animation_2); interact_Stage = 3; } if (interact_Stage == 3) { game_Mode.halt_Movement(true); if (game_Mode.Outfit_Check() == "g00" || game_Mode.Outfit_Check() == "g01" || game_Mode.Outfit_Check() == "g10" || game_Mode.Outfit_Check() == "g11") { write_text("You have a gun"); if (keyPress.key_X == 1) { close_text(game_Mode); interact_Stage = 6; game_Mode.halt_Movement(false); } } else { write_text("You have no gun"); game_Mode.halt_Movement(true); if (keyPress.key_X == 1) { close_text(game_Mode); interact_Stage = 5; game_Mode.halt_Movement(false); } } } if (interact_Stage == 5) { game_Mode.next_Level = 22; game_Mode.change_level_bool = true; } } // ---------------------------------------------------------110------------------------------------------------------- if (element_reference == 110) { //Self_Animating } }
protected override void Initialize() { audio = new Base_Components.Audio(); audio.Initialize(); splash_Screen = new Splash_Screen.Splash_Screen(this, graphics); main_Menu = new Main_Menu.Main_Menu(this, graphics); game_Mode = new Game_Components.Game_Mode(graphics); limbo = new Limbo.Limbo(graphics); credit_Menu = new Credits.Credit_Menu(graphics); // Secrets konami = new Secrets.Konami(graphics); base.Initialize(); }