private CItemInfo CreateNumericalItemInfo(ItemNumerical_Type numType) { string strPic = ""; string strName = ""; switch (numType) { case ItemNumerical_Type.Money: strPic = GOLDTICKET_SPRITE_NAME; strName = SystemTips.GetTipsContent("Goods_Gold"); break; case ItemNumerical_Type.MCoin: strPic = MCOINTICKET_SPRITE_NAME; strName = SystemTips.GetTipsContent("Goods_Mcoin"); break; case ItemNumerical_Type.MBCoin: strPic = MBINDTICKET_SPRITE_NAME; strName = SystemTips.GetTipsContent("Goods_MbindCoin"); break; case ItemNumerical_Type.EXP: strPic = EXP_SPRITE_NAME; strName = SystemTips.GetTipsContent("Quest_Exp"); break; case ItemNumerical_Type.Honor: strPic = HONOR_SPRITE_NAME; strName = SystemTips.GetTipsContent("Quest_Honor"); break; case ItemNumerical_Type.Contribution: strPic = CONTRIBUTION_SPRITE_NAME; strName = SystemTips.GetTipsContent("DanceGroup_ShopContribution"); break; case ItemNumerical_Type.VipValue: strPic = VIPVALUE_SPRITE_NAME; strName = SystemTips.GetTipsContent("Quest_VipValue"); break; case ItemNumerical_Type.Intimacy: strPic = INTIMACY_SPRITE_NAME; strName = SystemTips.GetTipsContent("Quest_Intimacy"); break; default: return(null); } CItemInfo itemInfo = new CItemInfo(); itemInfo.m_strIcon = strPic; itemInfo.m_strName = strName; itemInfo.m_anType[0] = (byte)ItemClass_Type.ItemClassType_Numerical; itemInfo.m_anType[1] = (byte)numType; return(itemInfo); }
public string GetItemName(uint itemid) { CItemInfo itemInfo = GetByID(itemid); if (itemInfo != null) { return(itemInfo.m_strName); } return(null); }
/// <summary> /// 获取时尚值 /// </summary> /// <param name="nType">物品ID</param> /// <returns></returns> public uint GetFashionValueById(uint nType) { uint res = 0; CItemInfo info = GetByID(nType); if (info != null) { res = info.m_Fashion; } return(res); }
//public string GetItemNameAndCount(uint itemid, ushort count, int matune) //{ // StringBuilder info = new StringBuilder(); // bool needcount = true; // if(count == 0 && matune == 0) // { // needcount = false; // } // CItemInfo itemInfo = GetByID(itemid); // if(itemInfo != null) // { // if(needcount) // { // StringBuilder tempStr = new StringBuilder(); // if(itemInfo.IsExpandable()) // { // tempStr.Append(count.ToString()); // tempStr.Append(SystemTips.GetTipsContent("ItemBag_Unit")); // info.Append(SystemTips.GetTipsContent("SpecialMall_ItemInfo", new string[]{"", itemInfo.m_strName, tempStr.ToString()})); // } // else // { // if(matune >= 0) // { // if(matune == 0) // { // matune = itemInfo.m_nMatune; // } // GameTime gt = new GameTime(matune); // if (gt.Day > 0) // { // tempStr.Append(gt.Day.ToString()); // tempStr.Append(SystemTips.GetTipsContent("ItemBag_Day")); // } // if (gt.Hour > 0) // { // tempStr.Append(gt.Hour.ToString()); // tempStr.Append(SystemTips.GetTipsContent("ItemBag_Hour")); // } // if (gt.Minute > 0) // { // tempStr.Append(gt.Minute.ToString()); // tempStr.Append(SystemTips.GetTipsContent("ItemBag_Minute")); // } // } // else if(matune == -1) // { // tempStr.Append(SystemTips.GetTipsContent("ItemBag_Forever")); // } // info.Append(SystemTips.GetTipsContent("SpecialMall_ItemInfo", new string[]{"", itemInfo.m_strName, tempStr.ToString()})); // } // } // else // { // info.Append(itemInfo.m_strName); // } // } // return info.ToString(); //} /// <summary> /// 获取特效等级 /// </summary> /// <param name="nType">物品ID</param> /// <returns></returns> public int GetEffectLevelById(uint nType) { int res = 0; CItemInfo info = GetByID(nType); if (info != null) { res = info.m_EffectLevel; } return(res); }
private Dictionary <byte, uint> m_dicEffectStoneInfo = new Dictionary <byte, uint>(); // 光效石属性 /// <summary> /// 初始化数值类道具虚拟数据; /// </summary> public CItemInfoManager() { for (int i = (int)ItemNumerical_Type.None; i < (int)ItemNumerical_Type.Max; i++) { ItemNumerical_Type eKey = (ItemNumerical_Type)i; CItemInfo gtItem = CreateNumericalItemInfo(eKey); if (gtItem != null) { s_ItemInfoMap_Numerical.Add(eKey, gtItem); } } }
void RegistItemInfo(CItemInfo iteminfo) { if (iteminfo != null && iteminfo.m_nType > 0) { if (s_ItemInfoMap.Contains(iteminfo.m_nType)) { //Debug.Log("RegistItemInfo Duplicate,nType:" + iteminfo.m_nType); s_ItemInfoMap.Remove(iteminfo.m_nType); } s_ItemInfoMap.Add(iteminfo.m_nType, iteminfo); } }
bool ParseFile(XQFileStream file) { if (file != null && file.IsOpen()) { UInt16 usNumber = 0; file.ReadUShort(ref usNumber); for (UInt16 i = 0; i < usNumber; i++) { CItemInfo iteminfo = new CItemInfo(); iteminfo.Load(ref file); RegistItemInfo(iteminfo); } // 额外时尚值 客户端不使用 List <PlaceFashionInfo> m_PlaceFashionList = new List <PlaceFashionInfo>(); _Load <PlaceFashionInfo>(file, m_PlaceFashionList); // 光效石属性 XQDataLoadHelper.LoadToDic <byte, uint>(ref m_dicEffectStoneInfo, file, XQDataLoadHelper.ReadByte, XQDataLoadHelper.ReadUInt, false); // skin usNumber = 0; file.ReadUShort(ref usNumber); for (UInt16 i = 0; i < usNumber; i++) { CSkinInfo skinInfo = new CSkinInfo(); skinInfo.Load(ref file); AddSkinInfo(skinInfo); } //Item animation file.ReadUShort(ref usNumber); for (UInt16 i = 0; i < usNumber; i++) { CItemAniInfo itemAniInfo = new CItemAniInfo(); itemAniInfo.Load(ref file); AddItemAniInfo(itemAniInfo); } file.Close(); s_ItemInfoMap.Sort(); s_SkinInfoMap.Sort(); s_ItemAniInfoMap.Sort(); return(true); } return(false); }