static void Initial() { int i = 0; #region 定位胆 lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "定位胆", PayBack = 18, }); #endregion #region 星 lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "三星直选复式", PayBack = 1800, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "三星直选单式", PayBack = 1800, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "三星直选和值", PayBack = 1800, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "三星组三复式", PayBack = 600, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "三星组三单式", PayBack = 600, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "三星组六复式", PayBack = 300, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "三星组六单式", PayBack = 300, }); var ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "三星混合组选", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(3, 600); ssc.PrizeClass.Add(6, 300); lpList.Add(ssc); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "三星组选和值", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(3, 600); ssc.PrizeClass.Add(6, 300); lpList.Add(ssc); #endregion #region 二星 lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前二直选复式", PayBack = 180, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前二直选单式", PayBack = 180, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后二直选复式", PayBack = 180, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后二直选单式", PayBack = 180, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前二组选复式", PayBack = 90, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前二组选单式", PayBack = 90, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后二组选复式", PayBack = 90, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后二组选单式", PayBack = 90, }); #endregion #region 定位 lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "一码不定位", PayBack = new decimal(6.6), }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "二码不定位", PayBack = new decimal(33), }); #endregion #region 大小单双 lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前二大小单双", PayBack = new decimal(7.2), }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后二大小单双", PayBack = new decimal(7.2), }); #endregion }
//static List<LotteryPlay> slpList = new List<LotteryPlay>(); static void Initial() { int i = 0; #region 定位胆 lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "定位胆", PayBack = 18, }); #endregion #region 五星 lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "五星直选复式", PayBack = 180000, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "五星直选单式", PayBack = 180000, }); var ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "五星直选组合", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(5, 180000); ssc.PrizeClass.Add(4, 18000); ssc.PrizeClass.Add(3, 1800); ssc.PrizeClass.Add(2, 180); ssc.PrizeClass.Add(1, 18); lpList.Add(ssc); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "五星组选120", PayBack = 1500, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "五星组选60", PayBack = 3000, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "五星组选30", PayBack = 6000, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "五星组选20", PayBack = 9000, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "五星组选10", PayBack = 18000, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "五星组选5", PayBack = 36000, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "五星一帆风顺", PayBack = new decimal(4.38), }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "五星好事成双", PayBack = 22, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "五星三星报喜", PayBack = 210, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "五星四季发财", PayBack = 3900, }); #endregion #region 四星 lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "四星直选复式", PayBack = 18000, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "四星直选单式", PayBack = 18000, }); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "四星直选组合", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(4, 18000); ssc.PrizeClass.Add(3, 1800); ssc.PrizeClass.Add(2, 180); ssc.PrizeClass.Add(1, 18); lpList.Add(ssc); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "四星组选24", PayBack = 750, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "四星组选12", PayBack = 1500, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "四星组选6", PayBack = 3000, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "四星组选4", PayBack = 4500, }); #endregion #region 百家 ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "百家重复号", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(5, new decimal(391.3)); ssc.PrizeClass.Add(10, new decimal(197.8)); ssc.PrizeClass.Add(20, new decimal(21.02)); ssc.PrizeClass.Add(30, new decimal(13.0)); ssc.PrizeClass.Add(60, new decimal(2.57)); ssc.PrizeClass.Add(120, new decimal(5.96)); lpList.Add(ssc); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "百家顺子号", PayBack = 250, }); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "百家单双号", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(5, new decimal(57.6)); ssc.PrizeClass.Add(0, new decimal(57.6)); ssc.PrizeClass.Add(4, new decimal(11.52)); ssc.PrizeClass.Add(1, new decimal(11.52)); ssc.PrizeClass.Add(3, new decimal(5.76)); ssc.PrizeClass.Add(2, new decimal(5.76)); lpList.Add(ssc); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "百家大小号", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(5, new decimal(57.6)); ssc.PrizeClass.Add(0, new decimal(57.6)); ssc.PrizeClass.Add(4, new decimal(11.52)); ssc.PrizeClass.Add(1, new decimal(11.52)); ssc.PrizeClass.Add(3, new decimal(5.76)); ssc.PrizeClass.Add(2, new decimal(5.76)); lpList.Add(ssc); #endregion #region 后三 lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后三直选复式", PayBack = 1800, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后三直选单式", PayBack = 1800, }); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后三直选组合", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(3, 1800); ssc.PrizeClass.Add(2, 180); ssc.PrizeClass.Add(1, 18); lpList.Add(ssc); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后三直选和值", PayBack = 1800, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后三直选跨度", PayBack = 1800, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后三组三复式", PayBack = 600, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后三组三单式", PayBack = 600, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后三组六复式", PayBack = 300, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后三组六单式", PayBack = 300, }); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后三混合组选", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(3, 600); ssc.PrizeClass.Add(6, 300); lpList.Add(ssc); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后三组选和值", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(3, 600); ssc.PrizeClass.Add(6, 300); lpList.Add(ssc); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后三组选包胆", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(3, 600); ssc.PrizeClass.Add(6, 300); lpList.Add(ssc); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后三和值尾数", PayBack = 18, }); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后三特殊号", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(3, 180); ssc.PrizeClass.Add(1, 30); ssc.PrizeClass.Add(2, 6); lpList.Add(ssc); #endregion #region 中三 lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "中三直选复式", PayBack = 1800, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "中三直选单式", PayBack = 1800, }); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "中三直选组合", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(3, 1800); ssc.PrizeClass.Add(2, 180); ssc.PrizeClass.Add(1, 18); lpList.Add(ssc); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "中三直选和值", PayBack = 1800, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "中三直选跨度", PayBack = 1800, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "中三组三复式", PayBack = 600, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "中三组三单式", PayBack = 600, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "中三组六复式", PayBack = 300, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "中三组六单式", PayBack = 300, }); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "中三混合组选", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(3, 600); ssc.PrizeClass.Add(6, 300); lpList.Add(ssc); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "中三组选和值", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(3, 600); ssc.PrizeClass.Add(6, 300); lpList.Add(ssc); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "中三组选包胆", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(3, 600); ssc.PrizeClass.Add(6, 300); lpList.Add(ssc); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "中三和值尾数", PayBack = 18, }); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "中三特殊号", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(3, 180); ssc.PrizeClass.Add(1, 30); ssc.PrizeClass.Add(2, 6); lpList.Add(ssc); #endregion #region 前三 lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前三直选复式", PayBack = 1800, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前三直选单式", PayBack = 1800, }); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前三直选组合", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(3, 1800); ssc.PrizeClass.Add(2, 180); ssc.PrizeClass.Add(1, 18); lpList.Add(ssc); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前三直选和值", PayBack = 1800, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前三直选跨度", PayBack = 1800, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前三组三复式", PayBack = 600, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前三组三单式", PayBack = 600, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前三组六复式", PayBack = 300, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前三组六单式", PayBack = 300, }); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前三混合组选", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(3, 600); ssc.PrizeClass.Add(6, 300); lpList.Add(ssc); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前三组选和值", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(3, 600); ssc.PrizeClass.Add(6, 300); lpList.Add(ssc); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前三组选包胆", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(3, 600); ssc.PrizeClass.Add(6, 300); lpList.Add(ssc); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前三和值尾数", PayBack = 18, }); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前三特殊号", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(3, 180); ssc.PrizeClass.Add(1, 30); ssc.PrizeClass.Add(2, 6); lpList.Add(ssc); #endregion #region 后二 lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后二直选复式", PayBack = 180, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后二直选单式", PayBack = 180, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后二直选和值", PayBack = 180, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后二直选跨度", PayBack = 180, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后二组选复式", PayBack = 90, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后二组选单式", PayBack = 90, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后二组选和值", PayBack = 90, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后二组选包胆", PayBack = 90, }); #endregion #region 前二 lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前二直选复式", PayBack = 180, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前二直选单式", PayBack = 180, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前二直选和值", PayBack = 180, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前二直选跨度", PayBack = 180, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前二组选复式", PayBack = 90, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前二组选单式", PayBack = 90, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前二组选和值", PayBack = 90, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前二组选包胆", PayBack = 90, }); #endregion #region 定位 lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后三一码", PayBack = new decimal(6.6), }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前三一码", PayBack = new decimal(6.6), }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后三二码", PayBack = new decimal(33), }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前三二码", PayBack = new decimal(33), }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "四星一码", PayBack = new decimal(5.2), }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "四星二码", PayBack = new decimal(18.4), }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "五星二码", PayBack = new decimal(12), }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "五星三码", PayBack = new decimal(41), }); #endregion #region 大小单双 lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前二大小单双", PayBack = new decimal(7.2), }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后二大小单双", PayBack = new decimal(7.2), }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "前三大小单双", PayBack = new decimal(14.4), }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "后三大小单双", PayBack = new decimal(14.4), }); #endregion #region 任选二 lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选二直选复式", PayBack = 180, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选二直选单式", PayBack = 180, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选二直选和值", PayBack = 180, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选二组选复式", PayBack = 90, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选二组选单式", PayBack = 90, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选二组选和值", PayBack = 90, }); #endregion #region 任选三 lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选三直选复式", PayBack = 1800, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选三直选单式", PayBack = 1800, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选三直选和值", PayBack = 1800, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选三组三复式", PayBack = 600, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选三组三单式", PayBack = 600, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选三组六复式", PayBack = 300, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选三组六单式", PayBack = 300, }); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选三混合组选", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(3, 600); ssc.PrizeClass.Add(6, 300); lpList.Add(ssc); ssc = new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选三组选和值", PrizeClass = new Dictionary <int, decimal>(), }; ssc.PrizeClass.Add(3, 600); ssc.PrizeClass.Add(6, 300); lpList.Add(ssc); #endregion #region 任选四 lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选四直选复式", PayBack = 18000, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选四直选单式", PayBack = 18000, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选四组选24", PayBack = 750, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选四组选12", PayBack = 1500, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选四组选6", PayBack = 3000, }); lpList.Add(new LotteryPlay { BetPlayTypeCode = ++i, LotteryPlayName = "任选四组选4", PayBack = 4500, }); #endregion }