public BasicAttackAction(LivingObject caster, Attack id, int dir, AttackManager am) { Caster = caster; ID = id; Dir = dir; AM = am; switch (Dir) { case 0: X = Caster.X - 1; Y = Caster.Y; break; case 1: X = Caster.X; Y = Caster.Y - 1; break; case 2: X = Caster.X + 1; Y = Caster.Y; break; case 3: X = Caster.X; Y = Caster.Y + 1; break; } Animation = new SpawnAttackAnimation(ID.Animation, X, Y, Dir, false, this); Attacked = false; }
public ShieldAction(LivingObject caster, Attack id, int dir, AttackManager am) { Caster = caster; ID = id; Dir = dir; AM = am; X = Caster.X; Y = Caster.Y; Animation = new SpawnAttackAnimation(ID.Animation, X, Y, Dir, false, this); Attacked = false; Caster.CurrentDefenseAction = this; }