private void Awake() { _transform = GetComponent<Transform>(); _renderer = GetComponent<Renderer>(); _networkView = GetComponent<NetworkView>(); _destination = transform.position; _renderer.material.color = kColors[Random.Range(0, kColors.Length)]; _transformInterpolation = new NetworkTransformInterpolation(); _transformInterpolation.InterpolationBackTime = NetworkInterpolationBackTime; }
private void Awake() { _transform = GetComponent <Transform>(); _renderer = GetComponent <Renderer>(); _networkView = GetComponent <NetworkView>(); _destination = transform.position; _renderer.material.color = kColors[Random.Range(0, kColors.Length)]; _transformInterpolation = new NetworkTransformInterpolation(); _transformInterpolation.InterpolationBackTime = NetworkInterpolationBackTime; }