private void OnBluetoothDevicePicked(BluetoothDevice device) { Debug.Log("Event - DevicePicked: " + BluetoothExamplesTools.FormatDevice(device)); // Trying to connect to a device user had picked AndroidBluetoothMultiplayer.Connect(device.Address, kPort); }
private void OnBluetoothDisconnectedFromServer(BluetoothDevice device) { Debug.Log("Event - DisconnectedFromServer: " + BluetoothExamplesTools.FormatDevice(device)); // Stopping Unity networking on Bluetooth failure Network.Disconnect(); }
protected void GoBackToMenu() { #if UNITY_ANDROID OnGoingBackToMenu(); #endif CameraFade.StartAlphaFade(Color.black, false, 0.25f, 0f, () => BluetoothExamplesTools.LoadLevel("BluetoothDemoMenu")); }
private void OnBluetoothConnectedToServer(BluetoothDevice device) { Debug.Log("Event - ConnectedToServer: " + BluetoothExamplesTools.FormatDevice(device)); // Trying to negotiate a Unity networking connection, // when Bluetooth client connected successfully Network.Connect(kLocalIp, kPort); }
private void Update() { float scaleFactor = BluetoothExamplesTools.UpdateScaleMobile(); // If initialization was successfull, showing the buttons if (_initResult) { // If there is no current Bluetooth connectivity BluetoothMultiplayerMode currentMode = AndroidBluetoothMultiplayer.GetCurrentMode(); if (_readyToLoadGameScene) { CreateServerButton.SetActive(false); ConnectToServerButton.SetActive(false); DisconnectOrStopServerButton.SetActive(false); WaitingForOpponentToJoinLabel.SetActive(false); ReadyToLoadGameScene.SetActive(true); } else { if (currentMode == BluetoothMultiplayerMode.None) { CreateServerButton.SetActive(true); ConnectToServerButton.SetActive(true); DisconnectOrStopServerButton.SetActive(false); WaitingForOpponentToJoinLabel.SetActive(false); ReadyToLoadGameScene.SetActive(false); } else { CreateServerButton.SetActive(false); ConnectToServerButton.SetActive(false); DisconnectOrStopServerButton.SetActive(true); ReadyToLoadGameScene.SetActive(false); if (currentMode == BluetoothMultiplayerMode.Server) { WaitingForOpponentToJoinLabel.SetActive(true); } else { WaitingForOpponentToJoinLabel.SetActive(false); } } } } }
private void OnGUI() { const float width = 250f; const float buttonHeight = 35f; const float height = 100f + buttonHeight * 3f; float scaleFactor = BluetoothExamplesTools.UpdateScaleMobile(); GUI.color = Color.white; GUILayout.BeginArea( new Rect( Screen.width / 2f / scaleFactor - width / 2f, Screen.height / 2f / scaleFactor - height / 2f, width, height), "Android Bluetooth Multiplayer Demo", "Window"); GUILayout.BeginVertical(); GUILayout.Space(10); if (GUILayout.Button("Basic multiplayer", GUILayout.Height(buttonHeight))) { CameraFade.StartAlphaFade(Color.black, false, 0.25f, 0f, () => Application.LoadLevel("BluetoothMultiplayerDemo")); } if (GUILayout.Button("Device discovery", GUILayout.Height(buttonHeight))) { CameraFade.StartAlphaFade(Color.black, false, 0.25f, 0f, () => Application.LoadLevel("BluetoothDiscoveryDemo")); } if (GUILayout.Button("Basic RPC file transfer", GUILayout.Height(buttonHeight))) { CameraFade.StartAlphaFade(Color.black, false, 0.25f, 0f, () => Application.LoadLevel("BluetoothFileTransferDemo")); } GUILayout.Space(15); GUI.backgroundColor = new Color(1f, 0.6f, 0.6f, 1f); if (GUILayout.Button("Quit", GUILayout.Height(buttonHeight))) { CameraFade.StartAlphaFade(Color.black, false, 0.25f, 0f, Application.Quit); } GUILayout.EndVertical(); GUILayout.EndArea(); }
private void OnGUI() { bool isBluetoothEnabled = AndroidBluetoothMultiplayer.GetIsBluetoothEnabled(); bool isDiscoverable = false; bool isDiscovering = false; try { isDiscoverable = isBluetoothEnabled && AndroidBluetoothMultiplayer.GetIsDiscoverable(); isDiscovering = isBluetoothEnabled && AndroidBluetoothMultiplayer.GetIsDiscovering(); } catch (BluetoothNotEnabledException) { // This may happen in some rare cases when Bluetooth actually gets disabled // in the middle of C# code execution. In that case we may get a // BluetoothNotEnabledException, but it is safe to ignore it here. } float scaleFactor = BluetoothExamplesTools.UpdateScaleMobile(); // Show the buttons if initialization succeeded if (_initResult) { // Simple text log view GUILayout.Space(190f); BluetoothExamplesTools.TouchScroll(ref _logPosition); _logPosition = GUILayout.BeginScrollView( _logPosition, GUILayout.MaxHeight(Screen.height / scaleFactor - 190f), GUILayout.MinWidth(Screen.width / scaleFactor - 10f), GUILayout.ExpandHeight(false)); GUI.contentColor = Color.black; GUILayout.Label(_log, GUILayout.ExpandHeight(true), GUILayout.MaxWidth(Screen.width / scaleFactor)); GUI.contentColor = Color.white; GUILayout.EndScrollView(); // Generic GUI for calling the methods GUI.enabled = !isBluetoothEnabled; if (GUI.Button(new Rect(10, 10, 140, 50), "Request enable\nBluetooth")) { AndroidBluetoothMultiplayer.RequestEnableBluetooth(); } GUI.enabled = isBluetoothEnabled; if (GUI.Button(new Rect(160, 10, 140, 50), "Disable Bluetooth")) { AndroidBluetoothMultiplayer.DisableBluetooth(); } GUI.enabled = !isBluetoothEnabled || !isDiscoverable; if (GUI.Button(new Rect(310, 10, 150, 50), "Request discoverability")) { AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120); } GUI.enabled = isBluetoothEnabled && !isDiscovering; if (GUI.Button(new Rect(10, 70, 140, 50), "Start discovery")) { AndroidBluetoothMultiplayer.StartDiscovery(); } GUI.enabled = isBluetoothEnabled && isDiscovering; if (GUI.Button(new Rect(160, 70, 140, 50), "Stop discovery")) { AndroidBluetoothMultiplayer.StopDiscovery(); } GUI.enabled = isBluetoothEnabled; if (GUI.Button(new Rect(310, 70, 150, 50), "Get current\ndevice")) { Debug.Log("Current device:"); BluetoothDevice device = AndroidBluetoothMultiplayer.GetCurrentDevice(); if (device != null) { // Result can be null on error or if Bluetooth is not available Debug.Log(string.Format("Device: " + BluetoothExamplesTools.FormatDevice(device))); } else { Debug.LogError("Error while retrieving current device"); } } // Just get the device lists and prints them if (GUI.Button(new Rect(10, 130, 140, 50), "Show bonded\ndevice list")) { Debug.Log("Listing known bonded (paired) devices"); BluetoothDevice[] list = AndroidBluetoothMultiplayer.GetBondedDevices(); if (list != null) { // Result can be null on error or if Bluetooth is not available if (list.Length == 0) { Debug.Log("No devices"); } else { foreach (BluetoothDevice device in list) { Debug.Log("Device: " + BluetoothExamplesTools.FormatDevice(device)); } } } else { Debug.LogError("Error while retrieving GetBondedDevices()"); } } if (GUI.Button(new Rect(160, 130, 140, 50), "Show new discovered\ndevice list")) { Debug.Log("Listing devices discovered during last discovery session..."); BluetoothDevice[] list = AndroidBluetoothMultiplayer.GetNewDiscoveredDevices(); if (list != null) { // Result can be null on error or if Bluetooth is not available if (list.Length == 0) { Debug.Log("No devices"); } else { foreach (BluetoothDevice device in list) { Debug.Log("Device: " + BluetoothExamplesTools.FormatDevice(device)); } } } else { Debug.LogError("Error while retrieving GetNewDiscoveredDevices()"); } } if (GUI.Button(new Rect(310, 130, 150, 50), "Show full\ndevice list")) { Debug.Log("Listing all known or discovered devices..."); BluetoothDevice[] list = AndroidBluetoothMultiplayer.GetDiscoveredDevices(); if (list != null) { // Result can be null on error or if Bluetooth is not available if (list.Length == 0) { Debug.Log("No devices"); } else { foreach (BluetoothDevice device in list) { Debug.Log("Device: " + BluetoothExamplesTools.FormatDevice(device)); } } } else { Debug.LogError("Error while retrieving GetDiscoveredDevices()"); } } GUI.enabled = true; // Show a message if initialization failed for some reason } else { GUI.contentColor = Color.black; GUI.Label( new Rect(10, 10, Screen.width / scaleFactor - 10, 50), "Bluetooth not available. Are you running this on Bluetooth-capable " + "Android device and AndroidManifest.xml is set up correctly?"); } DrawBackButton(scaleFactor); }
public void LoadLevel(string levelName) { CameraFade.StartAlphaFade(Color.black, false, 0.25f, 0f, () => BluetoothExamplesTools.LoadLevel(levelName)); }
private void OnBluetoothConnectionToServerFailed(BluetoothDevice device) { Debug.Log("Event - ConnectionToServerFailed: " + BluetoothExamplesTools.FormatDevice(device)); }
private void OnBluetoothClientConnected(BluetoothDevice device) { Debug.Log("Event - ClientConnected: " + BluetoothExamplesTools.FormatDevice(device)); }
// Update is called once per frame private void OnGUI() { float scaleFactor = BluetoothExamplesTools.UpdateScaleMobile(); // If initialization was successfull, showing the buttons if (_initResult) { // Show log float logY = 80f; if (_receivedTexture != null) { logY += kTextureSize; } GUILayout.Space(logY); BluetoothExamplesTools.TouchScroll(ref _logPosition); _logPosition = GUILayout.BeginScrollView( _logPosition, GUILayout.MaxHeight(Screen.height / scaleFactor - logY), GUILayout.MinWidth(Screen.width / scaleFactor - 10f / scaleFactor), GUILayout.ExpandHeight(false)); GUI.contentColor = Color.black; GUILayout.Label(_log, GUILayout.ExpandHeight(true), GUILayout.MaxWidth(Screen.width / scaleFactor)); GUI.contentColor = Color.white; GUILayout.EndScrollView(); // If there is no current Bluetooth connectivity BluetoothMultiplayerMode currentMode = AndroidBluetoothMultiplayer.GetCurrentMode(); if (currentMode == BluetoothMultiplayerMode.None) { if (GUI.Button(new Rect(10, 10, 150, 50), "Create server")) { // If Bluetooth is enabled, then we can do something right on if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled()) { AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120); Network.Disconnect(); // Just to be sure AndroidBluetoothMultiplayer.StartServer(kPort); } else { // Otherwise we have to enable Bluetooth first and wait for callback _desiredMode = BluetoothMultiplayerMode.Server; AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120); } } if (GUI.Button(new Rect(170, 10, 150, 50), "Connect to server")) { // If Bluetooth is enabled, then we can do something right on if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled()) { Network.Disconnect(); // Just to be sure AndroidBluetoothMultiplayer.ShowDeviceList(); // Open device picker dialog } else { // Otherwise we have to enable Bluetooth first and wait for callback _desiredMode = BluetoothMultiplayerMode.Client; AndroidBluetoothMultiplayer.RequestEnableBluetooth(); } } } else { // Stop all networking if (GUI.Button(new Rect(10, 10, 150, 50), currentMode == BluetoothMultiplayerMode.Client ? "Disconnect" : "Stop server")) { if (Network.peerType != NetworkPeerType.Disconnected) { Network.Disconnect(); } } // Display file transfer UI if (Network.peerType != NetworkPeerType.Disconnected && (Network.isClient || Network.connections.Length > 0) && _fileTransfer != null) { GUI.enabled = _fileTransfer.TransferState == FileTransfer.FileTransferState.None; if (GUI.Button(new Rect(Screen.width / scaleFactor - 160, 10, 150, 50), "Send file")) { Color32[] image = GenerateTexture(kTextureSize); byte[] colorBytes = Color32ArrayToByteArray(image); _fileTransfer.TransmitFile(colorBytes); } GUI.enabled = true; // Display file transfer status string status = null; switch (_fileTransfer.TransferState) { case FileTransfer.FileTransferState.Receiving: status = string.Format("Receiving: {0:F1}% ({1} out of {2} bytes)", _transferSize / (float)_transferTotalSize * 100f, _transferSize, _transferTotalSize); break; case FileTransfer.FileTransferState.Transmitting: status = string.Format("Transmitting: {0:F1}% ({1} out of {2} bytes)", _transferSize / (float)_transferTotalSize * 100f, _transferSize, _transferTotalSize); break; case FileTransfer.FileTransferState.None: status = "Idle."; break; } GUI.contentColor = Color.black; GUI.Label(new Rect(10, 65, Screen.width, 20), status); GUI.contentColor = Color.white; if (_receivedTexture != null) { GUI.Label(new Rect(10, 80, kTextureSize, kTextureSize), _receivedTexture); } } } } else { // Show a message if initialization failed for some reason GUI.contentColor = Color.black; GUI.Label( new Rect(10, 10, Screen.width / scaleFactor - 10, 50), "Bluetooth not available. Are you running this on Bluetooth-capable " + "Android device and AndroidManifest.xml is set up correctly?"); } DrawBackButton(scaleFactor); }
private void OnGUI() { float scaleFactor = BluetoothExamplesTools.UpdateScaleMobile(); // If initialization was successfull, showing the buttons if (_initResult) { // If there is no current Bluetooth connectivity BluetoothMultiplayerMode currentMode = AndroidBluetoothMultiplayer.GetCurrentMode(); if (currentMode == BluetoothMultiplayerMode.None) { if (GUI.Button(new Rect(10, 10, 150, 50), "Create server")) { // If Bluetooth is enabled, then we can do something right on if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled()) { AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120); Network.Disconnect(); // Just to be sure AndroidBluetoothMultiplayer.StartServer(kPort); } else { // Otherwise we have to enable Bluetooth first and wait for callback _desiredMode = BluetoothMultiplayerMode.Server; AndroidBluetoothMultiplayer.RequestEnableDiscoverability(120); } } if (GUI.Button(new Rect(170, 10, 150, 50), "Connect to server")) { // If Bluetooth is enabled, then we can do something right on if (AndroidBluetoothMultiplayer.GetIsBluetoothEnabled()) { Network.Disconnect(); // Just to be sure AndroidBluetoothMultiplayer.ShowDeviceList(); // Open device picker dialog } else { // Otherwise we have to enable Bluetooth first and wait for callback _desiredMode = BluetoothMultiplayerMode.Client; AndroidBluetoothMultiplayer.RequestEnableBluetooth(); } } } else { // Stop all networking if (GUI.Button(new Rect(10, 10, 150, 50), currentMode == BluetoothMultiplayerMode.Client ? "Disconnect" : "Stop server")) { if (Network.peerType != NetworkPeerType.Disconnected) { Network.Disconnect(); } } } } else { // Show a message if initialization failed for some reason GUI.contentColor = Color.black; GUI.Label( new Rect(10, 10, Screen.width / scaleFactor - 10, 50), "Bluetooth not available. Are you running this on Bluetooth-capable " + "Android device and AndroidManifest.xml is set up correctly?"); } DrawBackButton(scaleFactor); }