/// <summary> /// Returns string representation of the specified Character.EClass value. /// </summary> public static string GetClass(Character.EClass charClass) { switch (charClass) { case Character.EClass.WARRIOR: return "Warrior"; case Character.EClass.MAGE: return "Mage"; case Character.EClass.ROGUE: return "Rogue"; case Character.EClass.RANGER: return "Ranger"; } return "[UnknownClass]"; }
/// <summary> /// Returns string representation of the specified Character.EOrigin value. /// </summary> public static string GetOrigin(Character.EOrigin origin) { switch (origin) { case Character.EOrigin.COMMONER: return "Commoner"; case Character.EOrigin.NOBLE: return "Noble"; case Character.EOrigin.BANDIT: return "Bandit"; case Character.EOrigin.INITIATE: return "Initiate"; case Character.EOrigin.OUTCAST: return "Outcast"; case Character.EOrigin.INVENTOR: return "Inventor"; case Character.EOrigin.THIEF: return "Thief"; } return "[UnknownOrigin]"; }
/// <summary> /// Returns string representation of the specified Character.ERace value. /// </summary> public static string GetRace(Character.ERace race) { switch (race) { case Character.ERace.HUMAN: return "Human"; case Character.ERace.ELF: return "Elf"; case Character.ERace.GNOME: return "Gnome"; } return "[UnknownRace]"; }