コード例 #1
0
 public FreedomEffect(Type clazz, int count_0, int limit, int x_1, int y_2,
         int w, int h)
 {
     this.visible = true;
     this.tex2ds = new List<LTexture>(10);
     this.SetLocation(x_1, y_2);
     this.width = w;
     this.height = h;
     this.count = count_0;
     this.timer = new LTimer(80);
     this.kernels = (IKernel[])Arrays.NewInstance(clazz, count_0);
     try
     {
         System.Reflection.ConstructorInfo constructor = JavaRuntime.GetConstructor(clazz, new Type[] { typeof(int), typeof(int),
                                     typeof(int) });
         for (int i = 0; i < count_0; i++)
         {
             int no = MathUtils.Random(0, limit);
             kernels[i] = (IKernel)JavaRuntime.Invoke(constructor, new Object[] {
                                     ((int)(no)), ((int)(w)), ((int)(h)) });
         }
     }
     catch (Exception e)
     {
         Console.Error.WriteLine(e.StackTrace);
     }
 }
コード例 #2
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ファイル: MoveObject.cs プロジェクト: 207h2Flogintvg/LGame
 public MoveObject(float x, float y, float dw, float dh,
         Animation animation, TileMap map): base(x, y, dw, dh, animation, map)
 {
    
     this.timer = new LTimer(0);
     this.isComplete = false;
     this.allDirection = false;
     this.speed = 4;
 }
コード例 #3
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ファイル: ArcEffect.cs プロジェクト: keppelcao/LGame
 public ArcEffect(LColor c, int x, int y, int width, int height)
 {
     this.SetLocation(x, y);
     this.width = width;
     this.height = height;
     this.timer = new LTimer(200);
     this.color = (c == null) ? LColor.black : c;
     this.visible = true;
 }
コード例 #4
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 public ScrollEffect(int d, LTexture tex2d, float x, float y, int w, int h)
 {
     this.SetLocation(x, y);
     this.texture = tex2d;
     this.width = w;
     this.height = h;
     this.count = 1;
     this.timer = new LTimer(10);
     this.visible = true;
     this.code = d;
 }
コード例 #5
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 public CrossEffect(int c, LTexture o, LTexture n)
 {
     this.code = c;
     this.otexture = o;
     this.ntexture = n;
     this.width = o.GetWidth();
     this.height = o.GetHeight();
     if (width > height) {
     maxcount = 16;
     } else {
     maxcount = 8;
     }
     this.timer = new LTimer(160);
     this.visible = true;
 }
コード例 #6
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ファイル: Blood.cs プロジェクト: 207h2Flogintvg/LGame
 public Blood(LColor c, int x, int y)
 {
     this.SetLocation(x, y);
     this.color = c;
     this.timer = new LTimer(20);
     this.drops = new Drop[20];
     this.limit = 50;
     for (int i = 0; i < drops.Length; ++i)
     {
         SetBoolds(i, x, y, 6.0f * (MathUtils.Random() - 0.5f), -2.0f
                 * MathUtils.Random());
     }
     this.xSpeed = 0F;
     this.ySpeed = 0.5F;
     this.step = 0;
     this.visible = true;
 }
コード例 #7
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ファイル: LSelect.cs プロジェクト: darragh-murphy/LGame
		public LSelect(LTexture formImage, int x, int y, int width, int height):base(x, y, width, height) {
			if (formImage == null) {
				this.SetBackground(new LTexture(width, height, true, Loon.Core.Graphics.Opengl.LTexture.Format.SPEED));
				this.SetAlpha(0.3F);
			} else {
				this.SetBackground(formImage);
			}
			this.customRendering = true;
			this.selectFlag = 1;
			this.tmpOffset = -(width / 10);
			this.delay = new LTimer(150);
			this.autoAlpha = 0.25F;
			this.isAutoAlpha = true;
            this.SetCursor(XNAConfig.LoadTex(LSystem.FRAMEWORK_IMG_NAME + "creese.png"));
			this.SetElastic(true);
			this.SetLocked(true);
			this.SetLayer(100);
		}
コード例 #8
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ファイル: SplitEffect.cs プロジェクト: 207h2Flogintvg/LGame
 public SplitEffect(LTexture t, RectBox limit_0, int d)
 {
     this.texture = t;
     this.width = texture.GetWidth();
     this.height = texture.GetHeight();
     this.halfWidth = width / 2;
     this.halfHeight = height / 2;
     this.multiples = 2;
     this.direction = d;
     this.limit = limit_0;
     this.timer = new LTimer(10);
     this.visible = true;
     this.v1 = new Vector2f();
     this.v2 = new Vector2f();
     switch (direction)
     {
         case Config.UP:
         case Config.DOWN:
             special = true;
             {
                 v1.Set(0, 0);
                 v2.Set(halfWidth, 0);
                 break;
             }
         case Config.TLEFT:
         case Config.TRIGHT:
             v1.Set(0, 0);
             v2.Set(halfWidth, 0);
             break;
         case Config.LEFT:
         case Config.RIGHT:
             special = true;
             {
                 v1.Set(0, 0);
                 v2.Set(0, halfHeight);
                 break;
             }
         case Config.TUP:
         case Config.TDOWN:
             v1.Set(0, 0);
             v2.Set(0, halfHeight);
             break;
     }
 }
コード例 #9
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 public WaitSprite(int s, int w, int h)
 {
     this.style = s;
     this.wait = new WaitSprite.DrawWait(s, w, h);
     this.delay = new LTimer(120);
     this.alpha = 1.0F;
     this.visible = true;
     if (s > 1)
     {
         int width_0 = w / 2;
         int height_1 = h / 2;
         cycle = NewSample(s - 2, width_0, height_1);
         RectBox limit = cycle.GetCollisionBox();
         SetLocation(
                 (w - ((limit.GetWidth() == 0) ? (float)(20) : (float)(limit.GetWidth()))) / 2,
                 (h - ((limit.GetHeight() == 0) ? (float)(20) : (float)(limit.GetHeight()))) / 2);
     }
     Update(0);
 }
コード例 #10
0
ファイル: Cycle.cs プロジェクト: hellogithubtesting/LGame
        public Cycle(List<object[]> path_0, int x_1, int y_2, int w, int h)
        {
            if (path_0 != null)
            {
                CollectionUtils.Add(data, CollectionUtils.ToArray(path_0));
                isUpdate = true;
            }
            else
            {
                data = new List<object[]>(10);
            }

            this.SetLocation(x_1, y_2);
            this.timer = new LTimer(25);
            this.color = LColor.white;
            this.points = new List<CycleProgress>();
            this.multiplier = 1;
            this.pointDistance = 0.05f;
            this.padding = 0;
            this.stepType = 0;
            this.stepsPerFrame = 1;
            this.trailLength = 1;
            this.scaleX = 1;
            this.scaleY = 1;
            this.alpha = 1;
            this.blockWidth = w;
            this.blockHeight = h;
            this.blockHalfWidth = w / 2;
            this.blockHalfHeight = h / 2;
            if (signatures == null)
            {
                signatures = new Dictionary<Int32, float[]>(3);
                CollectionUtils.Put(signatures, ARC, new float[] { 1, 1, 3, 2, 2, 0 });
                CollectionUtils.Put(signatures, BEZIER, new float[] { 1, 1, 1, 1, 1, 1, 1, 1 });
                CollectionUtils.Put(signatures, LINE, new float[] { 1, 1, 1, 1 });
            }
            this.Setup();
            this.isVisible = true;
        }
コード例 #11
0
 public ActionEvent()
 {
     timer = new LTimer(0);
 }
コード例 #12
0
ファイル: LLKScreen.cs プロジェクト: 207h2Flogintvg/LGame
        public override void Alter(LTimerContext t)
        {

            if (IsWait())
            {
                return;
            }
            if (timer1 == null)
            {
                timer1 = new LTimer(50);
            }
            if (title != null && timer1.Action(t.GetTimeSinceLastUpdate()))
            {
                if (title.GetY() > 50)
                {
                    title.Move_up(8);
                    title.ValidatePosition();
                }
                else if (title.GetAlpha() > 0.2f)
                {
                    title.SetAlpha(title.GetAlpha() - 0.1f);
                }
                else
                {
                    title.SetVisible(false);
                    Remove(title);
                    title = null;
                }
                return;
            }
            else if (over != null && timer1.Action(t.GetTimeSinceLastUpdate())
                  && !overFlag)
            {
                if (over.GetY() < (GetHeight() - over.GetHeight()) / 2)
                {
                    over.Move_down(8);
                    over.ValidatePosition();
                }
                else if (over.GetAlpha() < 1.0f)
                {
                    over.SetAlpha(over.GetAlpha() + 0.1f);
                }
                else
                {
                    CenterOn(over);
                    overFlag = true;
                }

                return;
            }
            if (!wingame)
            {
                if (timer == null)
                {
                    timer = new LTimer(100);
                }
                if (timer.Action(t.GetTimeSinceLastUpdate()))
                {
                    if (progress != null)
                    {
                  
                        progress.SetUpdate(progress.GetValue() - (stageNo*30));
                        if (progress.GetValue() <= 100 && !failgame)
                        {

                            failgame = true;
                            GetSprites().SetVisible(false);

                            over = new LPaper(GetImage(16), 0, 0);
                            over.Click = new OverClick();
                            over.SetAlpha(0.1f);
                            CenterOn(over);
                            over.SetY(0);
                            Add(over);
                        }
                    }

                }

            }
            else
            {
                wingame = false;
                RemoveAll();
                Stage(stageNo + 1);
            }
        }