public virtual int GetRegionHeight() { int result = MathUtils.Round((heightRatio - yOff) * texture.GetTextureHeight()); return(result > 0 ? result : -result); }
public virtual int GetRegionHeight() { int result = MathUtils.Round((heightRatio - yOff) * texture.GetTextureHeight()); return(result > 0 ? result : -result); }