public virtual void CreateUI(GLEx g) { if (visible) { LFont oldFont = g.GetFont(); Color oldColor = g.GetColor(); g.SetFont(font); g.SetColor(color); this.width = font.StringWidth(label); this.height = font.GetSize(); if (alpha > 0 && alpha < 1) { g.SetAlpha(alpha); g.DrawString(label, X(), Y() - font.GetAscent()); g.SetAlpha(1.0F); } else { g.DrawString(label, X(), Y() - font.GetAscent()); } g.SetFont(oldFont); g.SetColor(oldColor); } }
public void Draw(GLEx g, int x, int y) { switch (style) { case 0: Color oldColor = g.GetColor(); g.SetColor(color); float alpha = 0.0f; int nx = x + width / 2 - (int) r * 4, ny = y + height / 2 - (int) r * 4; g.Translate(nx, ny); for (IEnumerator<RectBox> it = list.GetEnumerator(); it.MoveNext();) { RectBox s = it.Current; alpha = alpha + 0.1f; g.SetAlpha(alpha); g.FillOval(s.x, s.y, s.width, s.height); } g.SetAlpha(1.0F); g.Translate(-nx, -ny); g.SetColor(oldColor); break; case 1: g.SetLineWidth(10); g.Translate(x, y); g.FillOval(0, 0, width, height, fill.Color); int sa = angle % 360; g.FillArc(x + (width - paintWidth) / 2, y + (height - paintHeight) / 2, paintWidth, paintHeight, sa, sa + ANGLE_STEP,Color.Red); g.Translate(-x, -y); g.ResetLineWidth(); break; } }
public override void Draw(GLEx g) { if (!running || !IsOnLoadComplete() || IsClose()) { return; } if (scrCG == null) { return; } if (scrCG.sleep == 0) { scrCG.Paint(g); DrawScreen(g); if (desktop != null) { desktop.CreateUI(g); } if (sprites != null) { sprites.CreateUI(g); } } else { scrCG.sleep--; if (color != null) { float alpha = (float)(scrCG.sleepMax - scrCG.sleep) / scrCG.sleepMax; if (alpha > 0 && alpha < 1.0) { if (scrCG.getBackgroundCG() != null) { g.DrawTexture(scrCG.getBackgroundCG(), 0, 0); } Color c = g.GetColor(); g.SetColor(color.R, color.G, color.B, (byte)(alpha * 255)); g.FillRect(0, 0, GetWidth(), GetHeight()); g.SetColor(c); } else { Color c = g.GetColor(); g.SetColor(color); g.FillRect(0, 0, GetWidth(), GetHeight()); g.SetColor(c); } } if (scrCG.sleep <= 0) { scrCG.sleep = 0; color = null; } g.SetAlpha(1.0f); } }
public virtual void CreateUI(GLEx g) { if (!visible) { return; } image = animation.GetSpriteImage(); if (image == null) { return; } float width = (image.GetWidth() * scaleX); float height = (image.GetHeight() * scaleY); if (filterColor == null) { if (alpha > 0 && alpha < 1) { g.SetAlpha(alpha); } if (LTrans.TRANS_NONE == transform) { g.DrawTexture(image, X(), Y(), width, height, rotation); } else { g.DrawRegion(image, 0, 0, GetWidth(), GetHeight(), transform, X(), Y(), LTrans.TOP | LTrans.LEFT); } if (alpha > 0 && alpha < 1) { g.SetAlpha(1); } return; } else { Color old = g.GetColor(); if (alpha > 0 && alpha < 1) { g.SetAlpha(alpha); } g.SetColor(filterColor); if (LTrans.TRANS_NONE == transform) { g.DrawTexture(image, X(), Y(), width, height, rotation); } else { g.DrawRegion(image, 0, 0, GetWidth(), GetHeight(), transform, X(), Y(), LTrans.TOP | LTrans.LEFT); } g.SetColor(old); if (alpha > 0 && alpha < 1) { g.SetAlpha(1); } return; } }