コード例 #1
0
		public virtual int Collide(PShape s1, PShape s2, PContact[] cs) {
			if (s1._type != PShapeType.CONVEX_SHAPE
					&& s1._type != PShapeType.BOX_SHAPE
					|| s2._type != PShapeType.CONVEX_SHAPE
					&& s2._type != PShapeType.BOX_SHAPE) {
				return 0;
			}
			PConvexPolygonShape p1 = (PConvexPolygonShape) s1;
			PConvexPolygonShape p2 = (PConvexPolygonShape) s2;
			PPolygonPolygonCollider.PWDistanceData  dis1 = GetDistance(p1, p2);
			if (dis1.dist > 0.0F)
				return 0;
			PPolygonPolygonCollider.PWDistanceData  dis2 = GetDistance(p2, p1);
			if (dis2.dist > 0.0F)
				return 0;
			float error = 0.008F;
			int edgeA;
			PConvexPolygonShape pa;
			PConvexPolygonShape pb;
			bool flip;
			if (dis1.dist > dis2.dist + error) {
				pa = p1;
				pb = p2;
				edgeA = dis1.edge;
				flip = false;
			} else {
				pa = p2;
				pb = p1;
				edgeA = dis2.edge;
				flip = true;
			}
			Vector2f normal = pa.nors[edgeA];
			Vector2f tangent = new Vector2f(-normal.y, normal.x);
			Vector2f[] paVers = pa.vers;
			PPolygonPolygonCollider.PWContactedVertex [] cv = GetEdgeOfPotentialCollision(pa, pb, edgeA,
					flip);
			cv = ClipEdge(cv, tangent.Negate(), -tangent.Dot(paVers[edgeA]));
			if (cv == null)
				return 0;
			cv = ClipEdge(cv, tangent,
					tangent.Dot(paVers[(edgeA + 1) % pa.numVertices]));
			if (cv == null)
				return 0;
			Vector2f contactNormal = (flip) ? normal : normal.Negate();
			int numContacts = 0;
			for (int i = 0; i < 2; i++) {
				float dist = normal.Dot(cv[i].v) - normal.Dot(paVers[edgeA]);
				if (dist < 0.0F) {
					PContact c = new PContact();
					c.normal.Set(contactNormal.x, contactNormal.y);
					c.pos.Set(cv[i].v.x, cv[i].v.y);
					c.overlap = dist;
					c.data = cv[i].data;
					c.data.flip = flip;
					cs[numContacts] = c;
					numContacts++;
				}
			}
	
			return numContacts;
		}