private void DestroySelectTarget() { if (_targettingArrow != null) { _targettingArrow.Dispose(); _targettingArrow = null; } }
private void CreateSelectTarget() { _targettingArrow = Object.Instantiate(_targettingArrowPrefab).AddComponent <TutorialBoardArrow>(); _targettingArrow.Begin((Vector3)CurrentTutorialDataStep.ArrowStartPosition); _targettingArrow.UpdateTargetPosition((Vector3)CurrentTutorialDataStep.ArrowEndPosition); }