internal static void IncrementScore(uint scoreIncrement) { SoundManager.PlaySound(DataHandler.Sounds[SoundType.Score], SoundCategory.SFX); UserData.GameState.Score += scoreIncrement; }
internal static void GameOver() { SoundManager.PlaySound(DataHandler.Sounds[SoundType.Gameover], SoundCategory.SFX); ((StageCont)StageCont.GetInstance()).ShowGameOver(); }
public override void Update(GameTime time) { Vector3 newpos = Position; Vector3 newrot = Rotation; if (!Attacking && Alive) { // Vector3 is passed on assignment as a clone not a reference if (InputManager.IsKeyDown(Keys.W)) { if (InputManager.IsKeyDown(Keys.A)) { newrot.Y += 0.05f; adjusted = true; } else if (InputManager.IsKeyDown(Keys.D)) { newrot.Y -= 0.05f; adjusted = true; } else if (!ismoving || !adjusted) { newrot = new Vector3(0, World.GetInstance().ActiveCam.Rotation.Y + (float)Math.PI, 0); } newpos.X += speed * (float)Math.Sin(newrot.Y); newpos.Z += speed * (float)Math.Cos(newrot.Y); ismoving = true; } else { ismoving = adjusted = false; } var test = new TimeSpan(0, 0, 1); if (ismoving) { StarWalking(); } else { StandStill(); } } int prog = (int)(AnimationProgress * 100); if (Alive && ismoving && prog % 50 == 0) { SoundManager.PlaySound(StepSounds[ran.Next(StepSounds.Length)], SoundCategory.SFX); } if (Attacking) { if (prog > 50) { OnFinishedPlayingAnimation(); } else if (prog > 20) { if (!dgthrown) { ThrowDagger(); } } } Position = newpos; Rotation = newrot; World.GetInstance().ActiveCam.Position = Position + camoffset; base.Update(time); }