コード例 #1
0
        public void SetTimer(ref TimerHandler handler, TimerCallback callback, float rate, object target, Func <object, bool> validateFunction = null, int loopCount = 1, float inFirstDelay = -1.0f, bool pause = false)
        {
            StopTimer(ref handler);

            DebugUtility.AssertFormat(callback != null, "Please ensure that the callback is not null.");
            DebugUtility.AssertFormat(loopCount != 0, "Please ensure that the loopCount is not Zero.");

            if ((target != null) && (validateFunction == null))
            {
                // Set validate function at SetTimer is better that DoValidate to check some types.
                validateFunction = GetValidateFunction(target);
            }

            DebugUtility.AssertFormat((target == null && validateFunction == null) || (target != null && validateFunction != null), "Please ");

            float duration;

            if (inFirstDelay > 0.0f)
            {
                duration = inFirstDelay;
            }
            else
            {
                duration = rate;
            }
            handler = new TimerHandler(UniqueID.New());
            Timer timer;

            timer.rate      = rate;
            timer.loopCount = loopCount;
            timer.callback  = callback;
            timer.handler   = handler;
            timer.duration  = duration;
            timer.pause     = pause;

            bool requiringTarget = timer.requiringTarget = (target != null) && ((validateFunction != null) && validateFunction(target));

            timer.target           = (requiringTarget ? target : null);   // for avoid the invalid reference (The Unity design reason)
            timer.validateFunction = validateFunction;

            mRunningTimers.Add(timer);
        }
コード例 #2
0
        public void PauseTimer(TimerHandler handler)
        {
            if (!handler.IsValid)
            {
                return;
            }
            ProfilingUtility.BeginSample("TimerManager.PauseTimer");
            int timerCount = mRunningTimers.Count;

            for (int idx = 0; idx < timerCount; ++idx)
            {
                Timer timer = mRunningTimers[idx];
                if (timer.handler == handler)
                {
                    timer.pause         = true;
                    mRunningTimers[idx] = timer;
                    break;
                }
            }
            ProfilingUtility.EndSample();
        }
コード例 #3
0
        public void StopTimer(ref TimerHandler handler)
        {
            if (!handler.IsValid)
            {
                return;
            }

            ProfilingUtility.BeginSample("TimerManager.StopTimer");
            int timerCount = mRunningTimers.Count;

            for (int idx = 0; idx < timerCount; ++idx)
            {
                Timer timer = mRunningTimers[idx];
                if (timer.handler == handler)
                {
                    handler.SetExpired();
                    timer.pause         = true;
                    timer.loopCount     = 0;
                    mRunningTimers[idx] = timer;
                    break;
                }
            }
            ProfilingUtility.EndSample();
        }