public void Dispose() { LoggingStack.Reset(); if (Directory.Exists(TestPath)) { Directory.Delete(TestPath, true); } Console.SetOut(_out); }
public void TearDown() { LoggingStack.Reset(); }
public void Dispose() { LoggingStack.Reset(); if (Directory.Exists(TestPath)) { Directory.Delete(TestPath, true); } Console.SetOut(_out); }
public void TearDown() { LoggingStack.Reset(); }