public void OnIPC(System.Net.Sockets.Socket aSocket, System.Net.EndPoint ep, byte[] data) { try { if (data.Length >= 6) { /*string str; System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding(); str = enc.GetString(data);*/ string[] ip_s = ep.ToString().Split(':'); Systems.SRX_Serverinfo remoteGameServer = Systems.GetServerByEndPoint(ip_s[0], UInt16.Parse(ip_s[1])); if (remoteGameServer != null) { // decode data //Network.Servers.IPCdeCode(ref data, remoteGameServer.code); Systems.PacketReader pack = new Systems.PacketReader(data); short pcmd = pack.Int16(); if (data.Length >= 6) { switch (pcmd) { default: LogDebug.Show("[IPC] unknown command recevied {0:x}", pcmd); break; } } else { LogDebug.Show("[IPC] data to short"); } } else { LogDebug.Show("[IPC] can't find the GameServer {0}:{1}", ((IPEndPoint)ep).Address.ToString(), ip_s[1]); } } else { LogDebug.Show("[IPC] packet to short from {0}", ep.ToString()); } } catch (Exception ex) { LogDebug.Show("[IPC.OnIPC] {0}", ex); } }
public void OnIPC(Socket aSocket, EndPoint ep, byte[] data) { try { if (data.Length >= 6) { /*string str; * System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding(); * str = enc.GetString(data);*/ string[] ip_s = ep.ToString().Split(':'); Systems.SRX_Serverinfo remoteGameServer = Systems.GetServerByEndPoint(ip_s[0], UInt16.Parse(ip_s[1])); if (remoteGameServer != null) { // decode data //Network.Servers.IPCdeCode(ref data, remoteGameServer.code); Systems.PacketReader pack = new Systems.PacketReader(data); short pcmd = pack.Int16(); if (data.Length >= 6) { switch (pcmd) { default: LogDebug.Show("[IPC] unknown command recevied {0:x}", pcmd); break; } } else { LogDebug.Show("[IPC] data to short"); } } else { LogDebug.Show("[IPC] can't find the GameServer {0}:{1}", ((IPEndPoint)ep).Address.ToString(), ip_s[1]); } } else { LogDebug.Show("[IPC] packet to short from {0}", ep.ToString()); } } catch (Exception ex) { LogDebug.Show("[IPC.OnIPC] {0}", ex); } }