public Location() { ID = Guid.NewGuid().ToString(); Name = "New Location"; Description = ""; SceneName = ""; ImageContainer = new ImageContainer(); CustomSpawnLocation = new RPGVector3(0, 0, 0); }
protected override object Eval(NodeChain nodeChain) { var addValue = (RPGVector3)ValueOf("Value Added"); var result = ApplyFunctionTo("Vector3", o => { var val = new RPGVector3((Vector3)o); val += addValue; return(val); }); return(result); }