private static void GetHigh(Skill skill) { var rng = Random.Range(0, 100); SkillEventHandler.Do(x => { Function.Call(Hash.SET_TIME_SCALE, rng < 80 ? 0.4f : 0.2f); Function.Call(Hash.SET_TIMECYCLE_MODIFIER, rng < 80 ? "phone_cam6" : "phone_cam7"); var slowTime = skill.GetIntParam("Slow Time"); if (rng > 80) { RPG.Notify(Notification.Danger("Woah, what a hit! HP Lost")); if (Game.Player.Character.Health > 10) Game.Player.Character.Health -= 10; else Game.Player.Character.Health = 5; } SkillEventHandler.Wait(slowTime); Function.Call(Hash.SET_TIME_SCALE, 1f); Function.Call(Hash.SET_TIMECYCLE_MODIFIER, ""); }); }
private static void Reinforcement(Skill skill) { var rng = Random.Range(0, 100); SkillEventHandler.Do(x => { Function.Call(Hash.SET_TIME_SCALE, rng < 80 ? 0.4f : 0.2f); Function.Call(Hash.SET_TIMECYCLE_MODIFIER, rng < 80 ? "phone_cam6" : "phone_cam7"); var crewSize = skill.GetIntParam("Crew Size"); var crewHp = skill.GetIntParam("Member HP"); var crewWeapon = skill.GetStringParam("Weapon"); var crewWeaponEnum = (WeaponHash)Enum.Parse(typeof(WeaponHash), crewWeapon); for (int i = 0; i < crewSize; i++) { Model model = PedHash.Security01SMM; model.Request(1000); var ped = World.CreatePed(model, new Vector3(Game.Player.Character.Position.X + 0.5f, Game.Player.Character.Position.Y + 0.5f, Game.Player.Character.Position.Z + 0.5f)+Vector3.RandomXY()); RPG.WorldData.AddPed(new NpcObject("ReinforcementsPed_" + i,ped)); ped.RelationshipGroup = Game.Player.Character.RelationshipGroup; ped.Health = crewHp; if (crewHp > 20) ped.Armor = 20; ped.Weapons.Give(crewWeaponEnum,1000,true,true); ped.CanSwitchWeapons = true; } }); }
private static void BlazedOffGlory(Skill skill) { SkillEventHandler.Do(x => { Function.Call(Hash.SET_TIMECYCLE_MODIFIER, "phone_cam1"); var blazeTime = skill.GetIntParam("Blaze Time"); var damageBuff = skill.GetFloatParam("Damage Buff"); //set damage to +damageBuff Function.Call(Hash.SET_PLAYER_WEAPON_DAMAGE_MODIFIER, Game.Player, 0.5f * (1 + damageBuff)); SkillEventHandler.Wait(blazeTime); //set damage to default Function.Call(Hash.SET_PLAYER_WEAPON_DAMAGE_MODIFIER, Game.Player, 0.5f); Function.Call(Hash.SET_TIMECYCLE_MODIFIER, ""); }); }