コード例 #1
0
        public void circuitInkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e)
        {
            CurrentStroke = e.Stroke;

            if (!circuitInkCanvas.Strokes.Contains(e.Stroke))
            {
                circuitInkCanvas.Strokes.Add(e.Stroke);
            }

            #region Flick Detection

            //Flick Gesture
            TimeSpan timespan = DateTime.Now - _stylusDownTime;

            StrokeInfo stroke = new StrokeInfo(CurrentStroke, timespan);

            //Real Analysis
            if (StrokeAnalyzer.Instance.IsFlick(stroke) && 1 == 0)
            {
                FlickDirections direction = StrokeAnalyzer.Instance.DetectFlickDirection(stroke);
                StylusPoint PointA = stroke.StartPoint;
                StylusPoint PointB = stroke.EndPoint;
                AnimateArrowInFlickDirection(PointA.X, PointA.Y, PointB.X, PointB.Y);

                //Throw one gate xaml on the canvas
                Gate newGate = null;

                switch (direction)
                {
                    case FlickDirections.UpLeft:
                        newGate = new UserOutput();
                        break;
                    case FlickDirections.DownLeft:
                        newGate = new Xor();
                        //OR
                        break;
                    case FlickDirections.Down:
                        newGate = new And();
                        //AND
                        break;
                    case FlickDirections.DownRight:
                        //NOT
                        newGate = new Not();
                        break;
                    case FlickDirections.Up:
                        //INPUT
                        newGate = new Or();
                        break;
                    case FlickDirections.UpRight:
                        //OUTPUT
                        newGate = new UserInput();
                        break;
                }
                //GateLocation location = new GateLocation();
                //Heuristic
                //BO KANG??
                Point temp = new Point(PointA.X - 30, PointA.Y - 30);

                this.AddGate(newGate, new GateLocation(this.GetNearestSnapTo(this.TranslateScrolledPoint(temp))));
                //this.AddGate(newGate, location);
                this.circuitInkCanvas.UpdateLayout();
                this.circuitInkCanvas.Strokes.Remove(CurrentStroke);
            }

            #endregion

            /* check for drag Gate Stroke*/
            if (onGateStroke)
            {
                circuitInkCanvas.Strokes.Remove(e.Stroke);
                return;
            }

            /*check for draw wire stroke*/
            if(onWireStroke)
            {
                circuitInkCanvas.Strokes.Remove(e.Stroke);
                onWireStroke = false;
                return;
            }else
            {
                if(onWireMoveStroke)
                {
                    circuitInkCanvas.Strokes.Remove(e.Stroke);
                    onWireMoveStroke = false;
                    return;
                }
            }

            //Debug.WriteLine("Stroke Bound Percentage is " + stroke.BoundPercentage);
            /* Test if the current stroke is wire connect stroke */
            if (stroke.BoundPercentage > 10)
            {
                return;
            }

            //Debug.WriteLine("Stroke BoundPercentage is " + stroke.BoundPercentage.ToString());

            /* check for scribble delete */
            if (ScribbleDelete(e.Stroke)) return;
        }
コード例 #2
0
        public void AddGate(Gates.AbstractGate gate, GateLocation pos)
        {
            // maybe we could use extension methods
            // to add a method to create a UIGate for each AbstractGate?

            Gate uigate;
            if (gate is Gates.BasicGates.And)
            {
                uigate = new UIGates.And((Gates.BasicGates.And)gate);
            }
            else if (gate is Gates.BasicGates.Not)
            {
                uigate = new UIGates.Not((Gates.BasicGates.Not)gate);
            }
            else if (gate is Gates.BasicGates.Or)
            {
                uigate = new UIGates.Or((Gates.BasicGates.Or)gate);
            }
            else if (gate is Gates.BasicGates.Nand)
            {
                uigate = new UIGates.Nand((Gates.BasicGates.Nand)gate);
            }
            else if (gate is Gates.BasicGates.Nor)
            {
                uigate = new UIGates.Nor((Gates.BasicGates.Nor)gate);
            }
            else if (gate is Gates.BasicGates.Xor)
            {
                uigate = new UIGates.Xor((Gates.BasicGates.Xor)gate);
            }
            else if (gate is Gates.BasicGates.Xnor)
            {
                uigate = new UIGates.Xnor((Gates.BasicGates.Xnor)gate);
            }
            else if (gate is Gates.BasicGates.Buffer)
            {
                uigate = new UIGates.Buffer((Gates.BasicGates.Buffer)gate);
            }
            else if (gate is Gates.IOGates.UserInput)
            {
                uigate = new UIGates.UserInput((Gates.IOGates.UserInput)gate);
            }
            else if (gate is Gates.IOGates.UserOutput)
            {
                uigate = new UIGates.UserOutput((Gates.IOGates.UserOutput)gate);
            }
            else if (gate is Gates.IOGates.AbstractNumeric)
            {
                uigate = new UIGates.Numeric((Gates.IOGates.AbstractNumeric)gate);
            }
            else if (gate is Gates.IOGates.Clock)
            {
                uigate = new UIGates.Clock((Gates.IOGates.Clock)gate);
            }
            else if (gate is Gates.IOGates.Comment)
            {
                uigate = new UIGates.Comment((Gates.IOGates.Comment)gate);
            }
            else if (gate is Gates.IC)
            {
                uigate = UIGates.IC.CreateFromTemplate((Gates.IC)gate, icl.GetIC(gate.Name));
            }
            else throw new ArgumentException("gate not of known subclass");

            AddGate(uigate, pos);
        }
コード例 #3
0
 void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
     switch (connectionId)
     {
     case 1:
     this.UserControlToolTipXY = ((System.Windows.Media.TranslateTransform)(target));
     return;
     case 2:
     this.pieMenu = ((LogicPad2.Diagram.PieMenu)(target));
     return;
     case 3:
     this.tbNot = ((LogicPad2.Diagram.UIGates.Not)(target));
     return;
     case 4:
     this.tbAnd = ((LogicPad2.Diagram.UIGates.And)(target));
     return;
     case 5:
     this.tbXor = ((LogicPad2.Diagram.UIGates.Xor)(target));
     return;
     case 6:
     this.tbUserOutput = ((LogicPad2.Diagram.UIGates.UserOutput)(target));
     return;
     case 7:
     this.tbOr = ((LogicPad2.Diagram.UIGates.Or)(target));
     return;
     case 8:
     this.tbUserInput = ((LogicPad2.Diagram.UIGates.UserInput)(target));
     return;
     }
     this._contentLoaded = true;
 }