public static void NextLevel() { string currentLevel = Harness.GameCurrentLevel.ToString(); string currentLevelNumber = currentLevel.Substring(currentLevel.Length - 2); int currentLevelInt = -1; string nextLevelNumber = ""; string nextLevel = ""; if (Int32.TryParse(currentLevelNumber, out currentLevelInt)) { if (++currentLevelInt < 10) { nextLevelNumber = "0" + currentLevelInt.ToString(); } else { nextLevelNumber = currentLevelInt.ToString(); } } else { Harness.GameCurrentLevel = new Level00(); } nextLevel = "LogicGates.Models.Level" + nextLevelNumber; Type type = Type.GetType(nextLevel, false); if (type == null) { Harness.GameCurrentLevel = new Level99(); } else { Harness.GameCurrentLevel = (Level)Activator.CreateInstance(type); Harness.SaveGame(); } Harness.RefreshOutput(); }
public static void ResetGame() { Harness.GameCurrentLevel = new Level01(); Harness.SaveGame(); Harness.RefreshOutput(); }