コード例 #1
0
ファイル: TwillLogic.cs プロジェクト: ndhisrfzs/Twill-GFrame
        /// <summary>
        /// 连炸
        /// </summary>
        /// <param name="game_type"></param>
        /// <param name="cards"></param>
        /// <param name="result"></param>
        /// <returns></returns>
        public static bool CheckLineBomb(Games game_type, List <CardEnum> cards, out CombineResult result)
        {
            result = null;
            var cards_clone = cards.Clone();
            int cards_count = cards_clone.Count();

            if (cards_count >= 12)
            {
                CardEnum min_card    = cards_clone[0];
                int      joker_count = 0;
                if (game_type.IsMetallic())
                {
                    joker_count = cards_clone.RemoveAll(c => Jokers.Contains(c));
                }

                var        card_groups = cards_clone.GroupBy(c => c).ToList();
                List <int> bomb_count  = new List <int>();
                CardEnum   next_card   = cards_clone[0];

                for (int i = 0; i < card_groups.Count; i++)
                {
                    if (next_card == card_groups[i].First())
                    {
                        int group_count = card_groups[i].Count();
                        if (group_count >= 4)
                        {
                            next_card = NextCardNumber(next_card);
                            bomb_count.Add(group_count);
                        }
                        else if (joker_count >= 4 - group_count)
                        {
                            joker_count -= (4 - group_count);
                            next_card    = NextCardNumber(next_card);
                            bomb_count.Add(4);
                        }
                        else
                        {
                            return(false);
                        }
                    }
                    else if (joker_count >= 4)
                    {
                        joker_count -= 4;
                        i           -= 1;
                        next_card    = NextCardNumber(next_card);
                        bomb_count.Add(4);
                    }
                    else
                    {
                        return(false);
                    }
                }


                result = new CombineResult(Combine.Bomb, (byte)GetLineBombStar(bomb_count, joker_count), min_card, (byte)cards_count);
                return(true);
            }

            return(false);
        }
コード例 #2
0
ファイル: TwillLogic.cs プロジェクト: ndhisrfzs/Twill-GFrame
        /// <summary>
        /// 王炸
        /// </summary>
        /// <param name="cards"></param>
        /// <param name="result"></param>
        /// <returns></returns>
        public static bool CheckJokerBomb(Games game_type, List <CardEnum> cards, out CombineResult result)
        {
            var cards_clone = cards.Clone();

            result = null;
            if (game_type.IsMetallic() && cards_clone.Count == 3)
            {
                if (cards_clone.Count(c => Jokers.Contains(c)) == 3)
                {
                    //6星王炸中最小的
                    result = new CombineResult(Combine.Bomb, 5, cards_clone[0], (byte)cards_clone.Count);
                    return(true);
                }
            }
            else if (cards_clone.Count == 4)
            {
                if (cards_clone.Count(c => Jokers.Contains(c)) == 4)
                {
                    if (game_type.IsMetallic())
                    {
                        //7星王炸
                        result = new CombineResult(Combine.Bomb, 7, cards_clone[0], (byte)cards_clone.Count);
                    }
                    else
                    {
                        //传统模式天王炸最大
                        result = new CombineResult(Combine.Bomb, 8, cards_clone[0], (byte)cards_clone.Count);
                    }
                    return(true);
                }
            }

            return(false);
        }
コード例 #3
0
ファイル: TwillLogic.cs プロジェクト: ndhisrfzs/Twill-GFrame
        /// <summary>
        /// 三张
        /// </summary>
        /// <param name="cards"></param>
        /// <param name="result"></param>
        /// <returns></returns>
        public static bool CheckFullHouse(Games game_type, List <CardEnum> cards, out CombineResult result)
        {
            result = null;
            var cards_clone = cards.Clone();

            if (cards_clone.Count != 3)
            {
                return(false);
            }

            if (cards_clone[0] == cards_clone[1] && cards_clone[0] == cards_clone[2])
            {
                result = new CombineResult(Combine.FullHouse, 0, cards_clone[0], (byte)cards_clone.Count);
                return(true);
            }

            if (game_type.IsMetallic())
            {
                //千变规则
                int joker_count = cards_clone.Count(c => Jokers.Contains(c));
                if (joker_count >= 2 || (joker_count == 1 && cards_clone[0] == cards_clone[1]))
                {
                    result = new CombineResult(Combine.FullHouse, 0, cards_clone[0], (byte)cards_clone.Count);
                    return(true);
                }
            }


            return(false);
        }
コード例 #4
0
ファイル: TwillLogic.cs プロジェクト: ndhisrfzs/Twill-GFrame
        /// <summary>
        /// 炸弹
        /// </summary>
        /// <param name="cards"></param>
        /// <param name="result"></param>
        /// <returns></returns>
        public static bool CheckBomb(Games game_type, List <CardEnum> cards, out CombineResult result)
        {
            result = null;
            var cards_clone = cards.Clone();

            if (cards_clone.Count < 4)
            {
                return(false);
            }

            if (game_type.IsMetallic() && cards_clone.Count() >= 12)
            {
                //大于12张牌,连炸可能性比较大,先判断连炸,不是判断普通炸
                if (CheckLineBomb(game_type, cards_clone, out result))
                {
                    return(true);
                }
            }

            CardEnum base_card = cards_clone[0];

            foreach (var card in cards_clone)
            {
                if (!(card == base_card || (game_type.IsMetallic() && Jokers.Contains(card))))
                {
                    return(false);
                }
            }

            result = new CombineResult(Combine.Bomb, (byte)cards_clone.Count, cards_clone[0], (byte)cards_clone.Count);
            return(true);
        }
コード例 #5
0
ファイル: TwillLogic.cs プロジェクト: ndhisrfzs/Twill-GFrame
        /// <summary>
        /// 连对
        /// </summary>
        /// <param name="cards"></param>
        /// <param name="result"></param>
        /// <returns></returns>
        public static bool CheckLinePairs(Games game_type, List <CardEnum> cards, out CombineResult result)
        {
            result = null;
            var cards_clone = cards.Clone();

            if (cards_clone.Count >= 6 && cards_clone.Count % 2 == 0)
            {
                CardEnum min_card   = cards_clone[0];
                byte     card_count = (byte)cards_clone.Count;

                int joker_count = 0;
                if (game_type.IsMetallic())
                {
                    joker_count = cards_clone.RemoveAll(c => Jokers.Contains(c));
                }

                int      count     = cards_clone.Count;
                CardEnum next_card = cards_clone[0];
                for (int i = 0; i < cards_clone.Count; i += 2)
                {
                    if (i < count && cards_clone[i] == next_card)
                    {
                        if (i + 1 < count && cards_clone[i + 1] == next_card)
                        {
                            next_card = NextCardNumber(next_card);
                        }
                        else if (joker_count >= 1)
                        {
                            --joker_count;
                            --i;
                            next_card = NextCardNumber(next_card);
                        }
                        else
                        {
                            return(false);
                        }
                    }
                    else if (joker_count >= 2)
                    {
                        joker_count -= 2;
                        i           -= 2;
                        next_card    = NextCardNumber(next_card);
                    }
                    else
                    {
                        return(false);
                    }
                }

                result = new CombineResult(Combine.LinePairs, 0, min_card, card_count);
                return(true);
            }

            return(false);
        }
コード例 #6
0
ファイル: TwillLogic.cs プロジェクト: ndhisrfzs/Twill-GFrame
        /// <summary>
        /// 桥牌
        /// </summary>
        /// <param name="cards"></param>
        /// <param name="result"></param>
        /// <returns></returns>
        public static bool CheckBridge(Games game_type, List <CardEnum> cards, out CombineResult result)
        {
            result = null;
            var cards_clone = cards.Clone();

            if (cards_clone.Count == 1)
            {
                result = new CombineResult(Combine.Bridge, 0, cards_clone[0], (byte)cards_clone.Count);
                return(true);
            }
            return(false);
        }
コード例 #7
0
ファイル: TwillLogic.cs プロジェクト: ndhisrfzs/Twill-GFrame
        public static List <CombineResult> CheckCombines(List <byte> cards)
        {
            List <CombineResult> results = new List <CombineResult>();

            if (cards == null || cards.Count <= 0)
            {
                return(results);
            }

            var cards_number = cards.ConvertToNumber();

            CombineResult result = null;

            if (CheckJokerBomb(Games.Metallic, cards_number, out result))
            {
                results.Add(result);
                return(results);
            }
            if (CheckBomb(Games.Metallic, cards_number, out result))
            {
                results.Add(result);
                return(results);
            }

            if (CheckBridge(Games.Metallic, cards_number, out result))
            {
                results.Add(result);
            }
            if (CheckOnePairs(Games.Metallic, cards_number, out result))
            {
                results.Add(result);
            }
            if (CheckFullHouse(Games.Metallic, cards_number, out result))
            {
                results.Add(result);
            }
            if (CheckLinePairs(Games.Metallic, cards_number, out result))
            {
                results.Add(result);
            }
            if (CheckLineFullHouse(Games.Metallic, cards_number, out result))
            {
                results.Add(result);
            }
            if (CheckStraight(Games.Metallic, cards_number, out result))
            {
                results.Add(result);
            }

            return(results);
        }
コード例 #8
0
ファイル: TwillLogic.cs プロジェクト: ndhisrfzs/Twill-GFrame
        /// <summary>
        /// 一对
        /// </summary>
        /// <param name="cards"></param>
        /// <param name="result"></param>
        /// <returns></returns>
        public static bool CheckOnePairs(Games game_type, List <CardEnum> cards, out CombineResult result)
        {
            result = null;
            var cards_clone = cards.Clone();

            if (cards_clone.Count == 2 &&
                (cards_clone[0] == cards_clone[1] ||
                 (game_type.IsMetallic() && cards_clone.Exists(c => Jokers.Contains(c)) //千变时只要存在大小王都可以算对子
                 )))
            {
                result = new CombineResult(Combine.OnePairs, 0, cards_clone[0], (byte)cards_clone.Count);
                return(true);
            }
            return(false);
        }
コード例 #9
0
ファイル: TwillLogic.cs プロジェクト: ndhisrfzs/Twill-GFrame
        public static CombineResult CheckCombine(List <byte> cards)
        {
            CombineResult result = null;

            if (cards == null || cards.Count <= 0)
            {
                return(result);
            }

            var cards_number = cards.ConvertToNumber();

            if (CheckBridge(Games.Classical, cards_number, out result))
            {
                return(result);
            }
            else if (CheckOnePairs(Games.Classical, cards_number, out result))
            {
                return(result);
            }
            else if (CheckFullHouse(Games.Classical, cards_number, out result))
            {
                return(result);
            }
            else if (CheckBomb(Games.Classical, cards_number, out result))
            {
                return(result);
            }
            else if (CheckJokerBomb(Games.Classical, cards_number, out result))
            {
                return(result);
            }
            else if (CheckLinePairs(Games.Classical, cards_number, out result))
            {
                return(result);
            }
            else if (CheckLineFullHouse(Games.Classical, cards_number, out result))
            {
                return(result);
            }
            else if (CheckStraight(Games.Classical, cards_number, out result))
            {
                return(result);
            }

            return(result);
        }
コード例 #10
0
ファイル: TwillLogic.cs プロジェクト: ndhisrfzs/Twill-GFrame
        /// <summary>
        /// 顺子
        /// </summary>
        /// <param name="cards"></param>
        /// <param name="result"></param>
        /// <returns></returns>
        public static bool CheckStraight(Games game_type, List <CardEnum> cards, out CombineResult result)
        {
            result = null;
            var cards_clone = cards.Clone();

            if (cards_clone.Count >= 5)
            {
                CardEnum min_card   = cards_clone[0];
                byte     card_count = (byte)cards_clone.Count;

                int joker_count = 0;
                if (game_type.IsMetallic())
                {
                    joker_count = cards_clone.RemoveAll(c => Jokers.Contains(c));
                }

                CardEnum next_card = cards_clone[0];
                for (int i = 0; i < cards_clone.Count; i++)
                {
                    if (cards_clone[i] == next_card)
                    {
                        next_card = NextCardNumber(next_card);
                    }
                    else if (joker_count >= 1)
                    {
                        joker_count -= 1;
                        i           -= 1;
                        next_card    = NextCardNumber(next_card);
                    }
                    else
                    {
                        return(false);
                    }
                }

                result = new CombineResult(Combine.Straight, 0, min_card, card_count);
                return(true);
            }

            return(false);
        }
コード例 #11
0
ファイル: TwillAI.cs プロジェクト: ndhisrfzs/Twill-GFrame
        /// <summary>
        /// 找炸弹
        /// </summary>
        /// <param name="hand_cards"></param>
        /// <param name="result"></param>
        /// <returns></returns>
        private static List <CardEnum> FindBomb(Games game_type, List <CardEnum> hand_cards, CombineResult result)
        {
            var hand_cards_clone = hand_cards.Clone();

            List <CardEnum> jokers = new List <CardEnum>();

            if (game_type.IsMetallic())
            {
                jokers = hand_cards_clone.FindAll(c => c == CardEnum.LittleJoker || c == CardEnum.ElderJoker);
                hand_cards_clone.RemoveAll(c => c == CardEnum.LittleJoker || c == CardEnum.ElderJoker);
            }

            var group_cards = hand_cards_clone.GroupBy(c => c).OrderBy(c => c.Count());

            foreach (var group_card in group_cards)
            {
                if (group_card.Count() >= 4)
                {
                    if (result.combine == Combine.Bomb)
                    {
                        //符合条件的炸弹
                        if (group_card.Count() > result.card_num || (group_card.Count() == result.card_num && group_card.Key > result.min_card))
                        {
                            //符合条件炸弹
                            return(group_card.ToList());
                        }
                    }
                    else
                    {
                        //炸弹就行
                        return(group_card.ToList());
                    }
                }
            }

            if (game_type.IsMetallic())
            {
                foreach (var group_card in group_cards)
                {
                    if (group_card.Count() + jokers.Count() >= 4)
                    {
                        if (result.combine == Combine.Bomb)
                        {
                            if (group_card.Count() + jokers.Count() >= result.card_num && group_card.Key > result.min_card)
                            {
                                //同星级炸弹,牌比较大
                                var cards = group_card.ToList();
                                cards.AddRange(jokers.GetRange(0, result.card_num - group_card.Count()));
                                return(cards);
                            }
                            else if (group_card.Count() + jokers.Count() > result.card_num)
                            {
                                //升一个星级
                                var cards = group_card.ToList();
                                cards.AddRange(jokers.GetRange(0, result.card_num - group_card.Count() + 1));
                                return(cards);
                            }
                        }
                        else
                        {
                            //炸弹就行
                            var cards = group_card.ToList();
                            cards.AddRange(jokers.GetRange(0, 4 - group_card.Count()));
                            return(cards);
                        }
                    }
                }
            }

            return(null);
        }
コード例 #12
0
ファイル: TwillAI.cs プロジェクト: ndhisrfzs/Twill-GFrame
        /// <summary>
        /// 检测所有组合
        /// </summary>
        /// <param name="cards"></param>
        /// <param name="result"></param>
        /// <returns></returns>
        private static List <CardEnum> CheckCombine(Games game_type, List <CardEnum> cards, CombineResult result)
        {
            var combines = Combination <CardEnum> .GetCombination(cards, result.card_num);

            CombineResult temp;

            foreach (var combine in combines)
            {
                switch (result.combine)
                {
                case Combine.Bridge:            //一张
                    if (TwillLogic.CheckBridge(game_type, combine, out temp))
                    {
                        return(combine);
                    }
                    break;

                case Combine.OnePairs:          //一对
                    if (TwillLogic.CheckOnePairs(game_type, combine, out temp))
                    {
                        return(combine);
                    }
                    break;

                case Combine.LinePairs:         //连对
                    if (TwillLogic.CheckLinePairs(game_type, combine, out temp))
                    {
                        return(combine);
                    }
                    break;

                case Combine.FullHouse:         //三张
                    if (TwillLogic.CheckFullHouse(game_type, combine, out temp))
                    {
                        return(combine);
                    }
                    break;

                case Combine.LineFullHouse:     //连三张
                    if (TwillLogic.CheckLineFullHouse(game_type, combine, out temp))
                    {
                        return(combine);
                    }
                    break;

                case Combine.Straight:      //顺子
                    if (TwillLogic.CheckStraight(game_type, combine, out temp))
                    {
                        return(combine);
                    }
                    break;
                }
            }

            return(null);
        }
コード例 #13
0
ファイル: TwillAI.cs プロジェクト: ndhisrfzs/Twill-GFrame
        /// <summary>
        /// 找适合的组合
        /// </summary>
        /// <param name="hand_cards"></param>
        /// <param name="result"></param>
        /// <returns></returns>
        private static List <CardEnum> FindCombine(Games game_type, List <CardEnum> hand_cards, CombineResult result)
        {
            var             hand_cards_clone = hand_cards.Clone();
            List <CardEnum> useful_cards     = new List <CardEnum>();
            List <CardEnum> jokers           = new List <CardEnum>();

            if (game_type.IsMetallic())
            {
                jokers = hand_cards.FindAll(c => c == CardEnum.LittleJoker || c == CardEnum.ElderJoker);
                hand_cards_clone.RemoveAll(c => c == CardEnum.LittleJoker || c == CardEnum.ElderJoker);
            }

            foreach (var item in hand_cards_clone.FindAll(c => c > result.min_card).GroupBy(c => c))
            {
                switch (result.combine)
                {
                case Combine.Bridge:            //一张
                    if (item.Count() == 1)
                    {
                        useful_cards.AddRange(item);
                    }
                    break;

                case Combine.OnePairs:          //一对
                    if (item.Count() == 2)
                    {
                        useful_cards.AddRange(item);
                    }
                    break;

                case Combine.LinePairs:         //连对
                    if (item.Count() >= 2)
                    {
                        useful_cards.AddRange(item);
                    }
                    break;

                case Combine.FullHouse:         //三张
                    if (item.Count() >= 3)
                    {
                        useful_cards.AddRange(item);
                    }
                    break;

                case Combine.LineFullHouse:     //连三张
                    if (item.Count() >= 3)
                    {
                        useful_cards.AddRange(item);
                    }
                    break;

                case Combine.Straight:      //顺子
                    if (item.Count() == 1)
                    {
                        useful_cards.AddRange(item);
                    }
                    break;
                }
            }

            //第一遍,去除大小王,选最佳匹配方式
            if (useful_cards.Count < result.card_num)
            {
                //牌数量不够的情况下,直接加上大小王做匹配
                useful_cards.AddRange(jokers);
                useful_cards = useful_cards.FindAll(c => c > result.min_card);
                if (useful_cards.Count < result.card_num)
                {
                    goto ReCheck;
                }
            }
            var cards = CheckCombine(game_type, useful_cards, result);

            if (cards != null)
            {
                return(cards);
            }

            //第二遍,所有符合条件牌都加上
ReCheck:
            useful_cards = hand_cards.FindAll(c => c > result.min_card);
            if (useful_cards.Count < result.card_num)
            {
                return(null);
            }
            return(CheckCombine(game_type, useful_cards, result));
        }