/// <summary> /// Deprecated Method for adding a new object to the Maps EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToMaps(Map map) { base.AddObject("Maps", map); }
/// <summary> /// Create a new Map object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="name">Initial value of the Name property.</param> /// <param name="comment">Initial value of the Comment property.</param> /// <param name="model">Initial value of the Model property.</param> /// <param name="texture">Initial value of the Texture property.</param> /// <param name="mapBlocksId">Initial value of the MapBlocksId property.</param> /// <param name="pathId">Initial value of the PathId property.</param> /// <param name="widht">Initial value of the Widht property.</param> /// <param name="height">Initial value of the Height property.</param> /// <param name="pointOnBlock">Initial value of the PointOnBlock property.</param> public static Map CreateMap(global::System.Int32 id, global::System.String name, global::System.String comment, global::System.String model, global::System.String texture, global::System.Int32 mapBlocksId, global::System.Int32 pathId, global::System.Int32 widht, global::System.Int32 height, global::System.Int32 pointOnBlock) { Map map = new Map(); map.Id = id; map.Name = name; map.Comment = comment; map.Model = model; map.Texture = texture; map.MapBlocksId = mapBlocksId; map.PathId = pathId; map.Widht = widht; map.Height = height; map.PointOnBlock = pointOnBlock; return map; }