static int CreateCharacterBaseInfo(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, typeof(Logic.Player.Model.PlayerInfo))) { Logic.Player.Model.PlayerInfo arg0 = (Logic.Player.Model.PlayerInfo)ToLua.ToObject(L, 1); Logic.Character.Model.CharacterBaseInfo o = Logic.Character.Model.CharacterBaseInfo.CreateCharacterBaseInfo(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 1 && TypeChecker.CheckTypes(L, typeof(Logic.Hero.Model.HeroInfo))) { Logic.Hero.Model.HeroInfo arg0 = (Logic.Hero.Model.HeroInfo)ToLua.ToObject(L, 1); Logic.Character.Model.CharacterBaseInfo o = Logic.Character.Model.CharacterBaseInfo.CreateCharacterBaseInfo(arg0); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Logic.Character.Model.CharacterBaseInfo.CreateCharacterBaseInfo")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UpdateCharacterBaseInfo(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, typeof(Logic.Character.Model.CharacterBaseInfo), typeof(Logic.Hero.Model.HeroData))) { Logic.Character.Model.CharacterBaseInfo obj = (Logic.Character.Model.CharacterBaseInfo)ToLua.ToObject(L, 1); Logic.Hero.Model.HeroData arg0 = (Logic.Hero.Model.HeroData)ToLua.ToObject(L, 2); Logic.Character.Model.CharacterBaseInfo o = obj.UpdateCharacterBaseInfo(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, typeof(Logic.Character.Model.CharacterBaseInfo), typeof(uint), typeof(uint))) { Logic.Character.Model.CharacterBaseInfo obj = (Logic.Character.Model.CharacterBaseInfo)ToLua.ToObject(L, 1); uint arg0 = (uint)LuaDLL.lua_tonumber(L, 2); uint arg1 = (uint)LuaDLL.lua_tonumber(L, 3); Logic.Character.Model.CharacterBaseInfo o = obj.UpdateCharacterBaseInfo(arg0, arg1); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: Logic.Character.Model.CharacterBaseInfo.UpdateCharacterBaseInfo")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static CharacterBaseInfo CreateCharacterBaseInfo(HeroInfo heroInfo) { CharacterBaseInfo characterInfo = new CharacterBaseInfo() { baseId = (uint)heroInfo.heroData.id, hitId = heroInfo.heroData.hitId, skillId1 = heroInfo.heroData.skillId1, skillId2 = heroInfo.heroData.skillId2, //passiveId1 = heroInfo.heroData.passiveId1, passiveIdDic = new Dictionary <int, int>(), passiveId2 = heroInfo.heroData.passiveId2, instanceID = heroInfo.instanceID, HP = (int)heroInfo.heroData.HP, maxHP = heroInfo.heroData.HP, floatable = heroInfo.heroData.floatable, speed = (int)heroInfo.heroData.speed, roleType = heroInfo.heroData.roleType, roleInfo = heroInfo }; if (characterInfo.hitId != 0) { characterInfo.hitSkillInfo = new SkillInfo(characterInfo.hitId); characterInfo.hitSkillInfo.characterInstanceId = heroInfo.instanceID; } if (characterInfo.skillId1 != 0) { characterInfo.skillInfo1 = new SkillInfo(characterInfo.skillId1); characterInfo.skillInfo1.characterInstanceId = heroInfo.instanceID; } if (characterInfo.skillId2 != 0) { characterInfo.skillInfo2 = new SkillInfo(characterInfo.skillId2); characterInfo.skillInfo2.characterInstanceId = heroInfo.instanceID; } if (characterInfo.roleInfo.advanceLevel > characterInfo.roleInfo.heroData.starMin) { characterInfo.dlevel = (uint)characterInfo.roleInfo.advanceLevel - characterInfo.roleInfo.heroData.starMin; } if (heroInfo.heroData.passiveId1 > 0) { characterInfo.passiveIdDic.Add((int)heroInfo.heroData.passiveId1, 1); string luaFile = "user/skill/passive_skill_" + heroInfo.heroData.passiveId1; //if (Lua.Model.LuaData.ExistLuaFile(luaFile)) LuaScriptMgr.Instance.DoFile(luaFile); } LuaInterface.LuaFunction initFunc = PassiveSkillController.instance.GetPassiveSkillLuaFunction(PassiveSkillController.INIT_CHARACTER_DATAS, (int)characterInfo.baseId); if (initFunc != null) { initFunc.Call(characterInfo.instanceID); } return(characterInfo); }
static int set_skill2CD(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Logic.Character.Model.CharacterBaseInfo obj = (Logic.Character.Model.CharacterBaseInfo)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.skill2CD = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index skill2CD on a nil value" : e.Message)); } }
static int set_aeonEffectId(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Logic.Character.Model.CharacterBaseInfo obj = (Logic.Character.Model.CharacterBaseInfo)o; uint arg0 = (uint)LuaDLL.luaL_checknumber(L, 2); obj.aeonEffectId = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index aeonEffectId on a nil value" : e.Message)); } }
static int set_passiveIdDic(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Logic.Character.Model.CharacterBaseInfo obj = (Logic.Character.Model.CharacterBaseInfo)o; System.Collections.Generic.Dictionary <int, int> arg0 = (System.Collections.Generic.Dictionary <int, int>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary <int, int>)); obj.passiveIdDic = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index passiveIdDic on a nil value" : e.Message)); } }
static int get_floatable(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Logic.Character.Model.CharacterBaseInfo obj = (Logic.Character.Model.CharacterBaseInfo)o; bool ret = obj.floatable; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index floatable on a nil value" : e.Message)); } }
static int get_dlevel(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Logic.Character.Model.CharacterBaseInfo obj = (Logic.Character.Model.CharacterBaseInfo)o; uint ret = obj.dlevel; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index dlevel on a nil value" : e.Message)); } }
static int get_roleInfo(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Logic.Character.Model.CharacterBaseInfo obj = (Logic.Character.Model.CharacterBaseInfo)o; Logic.Role.Model.RoleInfo ret = obj.roleInfo; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index roleInfo on a nil value" : e.Message)); } }
static int get_scale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Logic.Character.Model.CharacterBaseInfo obj = (Logic.Character.Model.CharacterBaseInfo)o; UnityEngine.Vector3 ret = obj.scale; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index scale on a nil value" : e.Message)); } }
static int get_passiveIdDic(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Logic.Character.Model.CharacterBaseInfo obj = (Logic.Character.Model.CharacterBaseInfo)o; System.Collections.Generic.Dictionary <int, int> ret = obj.passiveIdDic; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index passiveIdDic on a nil value" : e.Message)); } }
static int set_roleInfo(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Logic.Character.Model.CharacterBaseInfo obj = (Logic.Character.Model.CharacterBaseInfo)o; Logic.Role.Model.RoleInfo arg0 = (Logic.Role.Model.RoleInfo)ToLua.CheckObject(L, 2, typeof(Logic.Role.Model.RoleInfo)); obj.roleInfo = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index roleInfo on a nil value" : e.Message)); } }
static int set_eulerAngles(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); Logic.Character.Model.CharacterBaseInfo obj = (Logic.Character.Model.CharacterBaseInfo)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.eulerAngles = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index eulerAngles on a nil value" : e.Message)); } }
static int _CreateLogic_Character_Model_CharacterBaseInfo(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { Logic.Character.Model.CharacterBaseInfo obj = new Logic.Character.Model.CharacterBaseInfo(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: Logic.Character.Model.CharacterBaseInfo.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static CharacterBaseInfo CreateCharacterBaseInfo(PlayerInfo playerInfo) { CharacterBaseInfo characterInfo = new CharacterBaseInfo() { baseId = playerInfo.playerData.Id, hitId = playerInfo.heroData.hitId, skillId1 = playerInfo.heroData.skillId1, skillId2 = playerInfo.heroData.skillId2, passiveIdDic = new Dictionary <int, int>(), //passiveId1 = (uint)playerInfo.passiveSkillId, //passiveId1Level = (uint)playerInfo.passiveSkillLevel, passiveId2 = playerInfo.heroData.passiveId2, aeonEffectId = (uint)playerInfo.summonEffectId, aeonSkillLevel = (uint)playerInfo.summonSkillLevel, maxAngerValue = playerInfo.playerData.maxAngry, instanceID = playerInfo.instanceID, HP = (int)playerInfo.heroData.HP, maxHP = (uint)playerInfo.heroData.HP, angerValue = 0, speed = (int)playerInfo.heroData.speed, floatable = true, roleType = playerInfo.heroData.roleType, roleInfo = playerInfo }; if (playerInfo.passiveSkillId > 0) { characterInfo.passiveIdDic.Add(playerInfo.passiveSkillId, playerInfo.passiveSkillLevel); } characterInfo.passiveIdDic.AddRange(playerInfo.normalPassiveSkilIdDic); if (characterInfo.hitId != 0) { characterInfo.hitSkillInfo = new SkillInfo(characterInfo.hitId); characterInfo.hitSkillInfo.characterInstanceId = playerInfo.instanceID; } if (characterInfo.skillId1 != 0) { characterInfo.skillInfo1 = new SkillInfo(characterInfo.skillId1); characterInfo.skillInfo1.characterInstanceId = playerInfo.instanceID; } if (characterInfo.skillId2 != 0) { characterInfo.skillInfo2 = new SkillInfo(characterInfo.skillId2); characterInfo.skillInfo2.characterInstanceId = playerInfo.instanceID; } if (characterInfo.roleInfo.advanceLevel > characterInfo.roleInfo.heroData.starMin) { characterInfo.dlevel = (uint)characterInfo.roleInfo.advanceLevel - characterInfo.roleInfo.heroData.starMin; } string luaFile = "user/skill/passive_skill_" + characterInfo.baseId; //if (Lua.Model.LuaData.ExistLuaFile(luaFile)) LuaScriptMgr.Instance.DoFile(luaFile); LuaInterface.LuaFunction initFunc = PassiveSkillController.instance.GetPassiveSkillLuaFunction(PassiveSkillController.INIT_CHARACTER_DATAS, (int)characterInfo.baseId); if (initFunc != null) { initFunc.Call(characterInfo.instanceID); } if (characterInfo.aeonEffectId > 0) { LuaInterface.LuaFunction func = PassiveSkillController.instance.GetPassiveSkillLuaFunction(PassiveSkillController.AEON_ID_AND_SKILL_ID, (int)characterInfo.baseId); if (func != null) { object[] rs = func.Call(characterInfo.aeonEffectId); if (rs.Length > 0) { uint eaonId = 0; uint.TryParse(rs[0].ToString(), out eaonId); uint eaonSkillId = 0; uint.TryParse(rs[1].ToString(), out eaonSkillId); characterInfo.aeonId = eaonId; characterInfo.aeonSkill = eaonSkillId; if (characterInfo.aeonSkill != 0) { characterInfo.aeonSkillInfo = new SkillInfo(characterInfo.aeonSkill); } } } } if (characterInfo.aeonId == 0) { characterInfo.aeonId = (uint)playerInfo.playerData.summonID; characterInfo.aeonSkill = (uint)playerInfo.playerData.summonSkillId; if (characterInfo.aeonSkill != 0) { characterInfo.aeonSkillInfo = new SkillInfo(characterInfo.aeonSkill); characterInfo.aeonSkillInfo.characterInstanceId = playerInfo.instanceID; } } return(characterInfo); }