public static void Push(BSBase obj) { Queue <BSBase> objs; if (!TYPE_TO_OBJECTS.TryGetValue(obj.GetType(), out objs)) { objs = new Queue <BSBase>(); TYPE_TO_OBJECTS[obj.GetType()] = objs; } objs.Enqueue(obj); }
protected override void DestroyInternal() { float factor = this.extra[0]; //特效放大因子 this.owner.property.Mul(Attr.Scale, 1 / factor); List <string> stateIds = this.GetPassiveStateIds(); int count = stateIds.Count; for (int i = 0; i < count; i++) { BSBase buffState = this.owner.GetBuffState(stateIds[i]); if (buffState != null) //需要判断是否空,因为有可能该satte被销毁了 { buffState.enable = true; } } }