public TriggerVm(Trigger trigger, IEnumerable <Signal> avalibleSignals) { IS_SAVED = false; _trigger = trigger; _avalibleSignals = avalibleSignals; //The trigger will always start with one state initially _triggerStateDataModels = new List <TriggerStateDataModel>(); _numberOfStates = 1; _triggerStateDataModels.Add(new TriggerStateDataModel(_avalibleSignals, _numberOfStates)); var las = new TriggerStateDataModel(_avalibleSignals, 2); ObservableTriggerStates = new ListCollectionView(_triggerStateDataModels); _saveCommand = new DelegateCommand <string>( (s) => { SaveTrigger(); }, //Execute (s) => { return(CanSave()); } //CanExecute ); _addCommand = new DelegateCommand <string>( (s) => { AddState(); }, //Execute (s) => { return(true); } //CanExecute ); _removeCommand = new DelegateCommand <string>( (s) => { RemoveState(); }, //Execute (s) => { return(_numberOfStates > 1); } //CanExecute ); }
public TriggerVm(Trigger trigger, IEnumerable<Signal> avalibleSignals) { IS_SAVED = false; _trigger = trigger; _avalibleSignals = avalibleSignals; //The trigger will always start with one state initially _triggerStateDataModels = new List<TriggerStateDataModel>(); _numberOfStates = 1; _triggerStateDataModels.Add(new TriggerStateDataModel(_avalibleSignals, _numberOfStates)); var las = new TriggerStateDataModel(_avalibleSignals, 2); PropertyChanged += TriggerVm_PropertyChanged; ObservableTriggerStates = new ListCollectionView(_triggerStateDataModels); _saveCommand = new DelegateCommand<string>( (s) => { SaveTrigger(); }, //Execute (s) => { return CanSave(); } //CanExecute ); _addCommand = new DelegateCommand<string>( (s) => { AddState(); }, //Execute (s) => { return true; } //CanExecute ); _removeCommand = new DelegateCommand<string>( (s) => { RemoveState(); }, //Execute (s) => { return _numberOfStates > 1; } //CanExecute ); }