public AudioPlayer( FXBehaviour.Factory fxFactory, [Inject(Id = AudioInstaller.kMusicSourceId)] AudioSource musicSource, IFXClip[] fxClips, IMusicClip[] musicClips, ILogger logger) { _fxFactory = fxFactory; _musicSource = musicSource; _fxClips = fxClips; _musicClips = musicClips; _logger = logger; }
public void Construct(IGameStateContainerRegistry gameStateContainerRegistry, ILogger logger) { _gameStateContainerRegistry = gameStateContainerRegistry; _logger = logger; }