public virtual void UpdateContinuousAmplitude(float newAmplitude) { ContinuousAmplitude = newAmplitude; AmplitudeProgressBar.UpdateBar(ContinuousAmplitude, 0f, 1f); ContinuousAmplitudeText.text = NiceVibrationsDemoHelpers.Round(newAmplitude, 2).ToString(); UpdateContinuous(); }
public virtual void UpdateContinuousFrequency(float newFrequency) { ContinuousFrequency = newFrequency; FrequencyProgressBar.UpdateBar(ContinuousFrequency, 0f, 1f); ContinuousFrequencyText.text = NiceVibrationsDemoHelpers.Round(newFrequency, 2).ToString(); UpdateContinuous(); }
public virtual void UpdateEmphasisFrequency(float newFrequency) { EmphasisFrequency = newFrequency; EmphasisFrequencyText.text = NiceVibrationsDemoHelpers.Round(newFrequency, 2).ToString(); FrequencyProgressBar.UpdateBar(EmphasisFrequency, 0f, 1f); TargetCurve.UpdateCurve(EmphasisAmplitude, EmphasisFrequency); }
public virtual void UpdateContinuousDuration(float newDuration) { ContinuousDuration = newDuration; DurationProgressBar.UpdateBar(ContinuousDuration, 0f, 5f); ContinuousDurationText.text = NiceVibrationsDemoHelpers.Round(newDuration, 2).ToString(); }