public void Execute(Command com) { if (com.ContainsData <Selection> ()) { previousSelection = com.GetData <Selection> (); } BehaviourHelperManager.Execute(com); Selection selection = GetSelection(com); for (int i = 0; i < selection.selectedAgentLocalIDs.Count; i++) { ushort selectedAgentID = selection.selectedAgentLocalIDs [i]; if (LocalAgentActive [selectedAgentID]) { var agent = LocalAgents [selectedAgentID]; //Prevent executing twice on commander if (Commander.IsNull() || agent != Commander.Agent) { agent.Execute(com); } } } if (Commander.IsNotNull()) { Commander.Agent.Execute(com); } }
protected override void OnExecute(Command com) { LastCommand = com; if (com.ContainsData <Vector2d>()) { StartFormalMove(com.GetData <Vector2d>()); } }
public Selection GetSelection(Command com) { if (com.ContainsData <Selection>() == false) { return(previousSelection); } return(com.GetData <Selection>()); }
public void Initialize(Command com) { Destination = com.GetData <Vector2d>();; calculatedBehaviors = false; Selection selection = AgentController.InstanceManagers[com.ControllerID].GetSelection(com); movers = new FastList <Move>(selection.selectedAgentLocalIDs.Count); }
protected override void OnExecute(Command com) { Vector3d forward = com.GetData <Vector3d>(); Forward = forward; this.CalculateRotationValues(); }
public void Execute(Command com) { { if (com.ContainsData <Selection>() == false) { com.Add <Selection>(previousSelection); } previousSelection = com.GetData <Selection>(); } BehaviourHelperManager.Execute(com); for (int i = 0; i < com.GetData <Selection>().selectedAgentLocalIDs.Count; i++) { ushort selectedAgentID = com.GetData <Selection>().selectedAgentLocalIDs [i]; if (LocalAgentActive [selectedAgentID]) { LocalAgents [selectedAgentID].Execute(com); } } }
protected override void OnRawExecute(Command com) { if (com.InputCode == StartShootCode || com.InputCode == EndShootCode) { if (com.InputCode == StartShootCode) { int comFrame = (int)com.GetData <DefaultData>().Value; PassedFrames = LockstepManager.FrameCount - comFrame; uint currentShot = (uint)com.GetData <DefaultData>(1).Value; if (this.LatencyProjectiles.ContainsKey(currentShot)) { ProjectileManager.EndProjectile(this.LatencyProjectiles[currentShot]); } this.IsFiring = true; this.CheckFire(); } else if (com.InputCode == EndShootCode) { this.IsFiring = false; } } }
protected override void OnRawExecute(Command com) { if (com.InputCode == StartShootCode || com.InputCode == EndShootCode) { if (com.InputCode == StartShootCode) { int comFrame = (int)com.GetData<DefaultData>().Value; PassedFrames = LockstepManager.FrameCount - comFrame; uint currentShot = (uint)com.GetData<DefaultData>(1).Value; if (this.LatencyProjectiles.ContainsKey(currentShot)) { ProjectileManager.EndProjectile(this.LatencyProjectiles[currentShot]); } this.IsFiring = true; this.CheckFire(); } else if (com.InputCode == EndShootCode) this.IsFiring = false; } }
public void Execute(Command com) { if (com.ContainsData <Selection>()) { previousSelection = com.GetData <Selection>(); } BehaviourHelperManager.Execute(com); Selection selection = GetSelection(com); for (int i = 0; i < selection.selectedAgentLocalIDs.Count; i++) { ushort selectedAgentID = selection.selectedAgentLocalIDs [i]; if (LocalAgentActive [selectedAgentID]) { LocalAgents [selectedAgentID].Execute(com); } } }
protected override void OnExecute(Command com) { Vector3d forward = com.GetData<Vector3d>(); Forward = forward; this.CalculateRotationValues(); }
public void Initialize(Command com) { Destination = com.GetData <Vector2d> ();; calculatedBehaviors = false; movers = new FastList <Move>(com.GetData <Selection>().selectedAgentLocalIDs.Count); }