static void CodeGen() { Lockstep.Logging.Logger.OnMessage += UnityLogHandler.OnLog; var config = Resources.Load <CodeGenConfig>("CodeGenerator/CodeGenConfig"); Define.RelPath = config.relPath; var path = Define.BaseDirectory; CodeGenHelper.Gen(config.args.Split(';')); }
public static void Main(string[] args) { CodeGenHelper.Gen(args); }